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osu-lazer/osu.Game.Rulesets.Taiko/Skinning/LegacyDrumRoll.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning
{
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public class LegacyDrumRoll : CompositeDrawable, IHasAccentColour
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{
private LegacyCirclePiece headCircle;
private Sprite body;
private Sprite end;
public LegacyDrumRoll()
{
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RelativeSizeAxes = Axes.Both;
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}
[BackgroundDependencyLoader]
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private void load(ISkinSource skin, OsuColour colours)
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{
InternalChildren = new Drawable[]
{
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end = new Sprite
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Texture = skin.GetTexture("taiko-roll-end"),
FillMode = FillMode.Fit,
},
body = new Sprite
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{
RelativeSizeAxes = Axes.Both,
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Texture = skin.GetTexture("taiko-roll-middle"),
},
headCircle = new LegacyCirclePiece
{
RelativeSizeAxes = Axes.Y,
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},
};
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AccentColour = colours.YellowDark;
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}
protected override void LoadComplete()
{
base.LoadComplete();
updateAccentColour();
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (value == accentColour)
return;
accentColour = value;
if (IsLoaded)
updateAccentColour();
}
}
private void updateAccentColour()
{
headCircle.AccentColour = accentColour;
body.Colour = accentColour;
end.Colour = accentColour;
}
}
}