1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-26 05:12:57 +08:00
osu-lazer/osu.Game.Rulesets.Mania/Difficulty/Preprocessing/ManiaDifficultyHitObject.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

21 lines
770 B
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Difficulty.Preprocessing
{
public class ManiaDifficultyHitObject : DifficultyHitObject
{
public new ManiaHitObject BaseObject => (ManiaHitObject)base.BaseObject;
2022-05-27 02:26:14 +08:00
public ManiaDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int position)
: base(hitObject, lastObject, clockRate, objects, position)
{
}
}
}