// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Mania.Difficulty.Preprocessing { public class ManiaDifficultyHitObject : DifficultyHitObject { public new ManiaHitObject BaseObject => (ManiaHitObject)base.BaseObject; public ManiaDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List objects, int position) : base(hitObject, lastObject, clockRate, objects, position) { } } }