2018-04-13 17:19:50 +08:00
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.UI;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Taiko.Replays;
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2018-04-13 21:41:35 +08:00
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using osu.Game.Beatmaps.Legacy;
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2018-04-19 21:04:12 +08:00
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using osu.Game.Rulesets.Taiko.Beatmaps;
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2018-04-13 17:19:50 +08:00
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namespace osu.Game.Rulesets.Taiko
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{
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public class TaikoRuleset : Ruleset
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{
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public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new TaikoRulesetContainer(this, beatmap, isForCurrentRuleset);
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2018-04-19 21:04:12 +08:00
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
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2018-04-13 17:19:50 +08:00
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public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
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{
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new KeyBinding(InputKey.D, TaikoAction.LeftRim),
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new KeyBinding(InputKey.F, TaikoAction.LeftCentre),
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new KeyBinding(InputKey.J, TaikoAction.RightCentre),
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new KeyBinding(InputKey.K, TaikoAction.RightRim),
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new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
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new KeyBinding(InputKey.MouseLeft, TaikoAction.RightCentre),
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new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
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new KeyBinding(InputKey.MouseRight, TaikoAction.RightRim),
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};
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2018-04-16 20:14:40 +08:00
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public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
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2018-04-13 21:41:35 +08:00
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{
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2018-04-16 20:14:40 +08:00
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if (mods.HasFlag(LegacyMods.Nightcore))
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2018-04-13 21:41:35 +08:00
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yield return new TaikoModNightcore();
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else if (mods.HasFlag(LegacyMods.DoubleTime))
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yield return new TaikoModDoubleTime();
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2018-04-16 20:14:40 +08:00
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if (mods.HasFlag(LegacyMods.Autoplay))
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2018-04-13 21:41:35 +08:00
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yield return new TaikoModAutoplay();
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if (mods.HasFlag(LegacyMods.Easy))
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yield return new TaikoModEasy();
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2018-04-16 20:14:40 +08:00
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if (mods.HasFlag(LegacyMods.Flashlight))
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2018-04-13 21:41:35 +08:00
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yield return new TaikoModFlashlight();
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if (mods.HasFlag(LegacyMods.HalfTime))
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yield return new TaikoModHalfTime();
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if (mods.HasFlag(LegacyMods.HardRock))
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yield return new TaikoModHardRock();
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if (mods.HasFlag(LegacyMods.Hidden))
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yield return new TaikoModHidden();
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if (mods.HasFlag(LegacyMods.NoFail))
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yield return new TaikoModNoFail();
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if (mods.HasFlag(LegacyMods.Perfect))
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yield return new TaikoModPerfect();
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if (mods.HasFlag(LegacyMods.Relax))
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yield return new TaikoModRelax();
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if (mods.HasFlag(LegacyMods.SuddenDeath))
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yield return new TaikoModSuddenDeath();
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}
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2018-04-13 17:19:50 +08:00
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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switch (type)
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{
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case ModType.DifficultyReduction:
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return new Mod[]
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{
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new TaikoModEasy(),
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new TaikoModNoFail(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModHalfTime(),
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new TaikoModDaycore(),
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},
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},
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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new TaikoModHardRock(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModSuddenDeath(),
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new TaikoModPerfect(),
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},
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModDoubleTime(),
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new TaikoModNightcore(),
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},
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},
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new TaikoModHidden(),
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new TaikoModFlashlight(),
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};
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case ModType.Special:
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return new Mod[]
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{
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new TaikoModRelax(),
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null,
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null,
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new MultiMod
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{
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Mods = new Mod[]
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{
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new TaikoModAutoplay(),
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new ModCinema(),
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},
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},
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};
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default:
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return new Mod[] { };
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}
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}
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public override string Description => "osu!taiko";
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public override string ShortName => "taiko";
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public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
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2018-04-19 19:44:38 +08:00
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public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap);
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2018-04-13 17:19:50 +08:00
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public override int? LegacyID => 1;
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public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame();
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public TaikoRuleset(RulesetInfo rulesetInfo = null)
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: base(rulesetInfo)
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{
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}
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}
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}
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