2019-12-05 16:49:32 +08:00
|
|
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
2019-01-24 16:43:03 +08:00
|
|
|
// See the LICENCE file in the repository root for full licence text.
|
2018-04-13 17:19:50 +08:00
|
|
|
|
2018-10-11 16:44:25 +08:00
|
|
|
using System;
|
2018-04-13 17:19:50 +08:00
|
|
|
using System.Collections.Generic;
|
2019-12-05 16:49:32 +08:00
|
|
|
using System.Diagnostics;
|
2018-04-13 17:19:50 +08:00
|
|
|
using System.Linq;
|
2018-11-12 15:38:33 +08:00
|
|
|
using Newtonsoft.Json;
|
2019-12-05 16:49:32 +08:00
|
|
|
using osu.Framework.Bindables;
|
|
|
|
using osu.Framework.Caching;
|
2018-04-13 17:19:50 +08:00
|
|
|
using osu.Framework.MathUtils;
|
|
|
|
using osu.Game.Rulesets.Objects.Types;
|
2018-11-20 15:51:59 +08:00
|
|
|
using osuTK;
|
2018-04-13 17:19:50 +08:00
|
|
|
|
|
|
|
namespace osu.Game.Rulesets.Objects
|
|
|
|
{
|
2019-12-05 16:49:32 +08:00
|
|
|
public class SliderPath
|
2018-04-13 17:19:50 +08:00
|
|
|
{
|
2018-11-12 13:16:21 +08:00
|
|
|
/// <summary>
|
|
|
|
/// The user-set distance of the path. If non-null, <see cref="Distance"/> will match this value,
|
|
|
|
/// and the path will be shortened/lengthened to match this length.
|
|
|
|
/// </summary>
|
2018-11-01 14:38:19 +08:00
|
|
|
public readonly double? ExpectedDistance;
|
2018-04-13 17:19:50 +08:00
|
|
|
|
2018-11-12 15:38:14 +08:00
|
|
|
/// <summary>
|
2019-12-05 16:49:32 +08:00
|
|
|
/// The control points of the path.
|
2018-11-12 15:38:14 +08:00
|
|
|
/// </summary>
|
2019-12-05 16:49:32 +08:00
|
|
|
public readonly BindableList<PathControlPoint> ControlPoints = new BindableList<PathControlPoint>();
|
2018-11-12 15:38:14 +08:00
|
|
|
|
2019-12-05 16:49:32 +08:00
|
|
|
public readonly List<int> Test = new List<int>();
|
2018-11-12 16:10:37 +08:00
|
|
|
|
2019-12-05 16:49:32 +08:00
|
|
|
private readonly Cached pathCache = new Cached();
|
2018-11-12 15:38:14 +08:00
|
|
|
|
2019-12-05 16:49:32 +08:00
|
|
|
private readonly List<Vector2> calculatedPath = new List<Vector2>();
|
|
|
|
private readonly List<double> cumulativeLength = new List<double>();
|
2018-11-12 13:08:36 +08:00
|
|
|
|
2018-11-12 13:16:21 +08:00
|
|
|
/// <summary>
|
|
|
|
/// Creates a new <see cref="SliderPath"/>.
|
|
|
|
/// </summary>
|
2019-12-05 16:49:32 +08:00
|
|
|
/// <param name="controlPoints">An optional set of <see cref="PathControlPoint"/>s to initialise the path with.</param>
|
|
|
|
/// <param name="expectedDistance">A user-set distance of the path that may be shorter or longer than the true distance between all control points.
|
|
|
|
/// The path will be shortened/lengthened to match this length. If null, the path will use the true distance between all control points.</param>
|
2018-11-12 15:38:33 +08:00
|
|
|
[JsonConstructor]
|
2019-12-05 16:49:32 +08:00
|
|
|
public SliderPath(PathControlPoint[] controlPoints = null, double? expectedDistance = null)
|
2018-11-01 14:38:19 +08:00
|
|
|
{
|
|
|
|
ExpectedDistance = expectedDistance;
|
2018-04-13 17:19:50 +08:00
|
|
|
|
2019-12-05 16:49:32 +08:00
|
|
|
ControlPoints.ItemsAdded += items =>
|
|
|
|
{
|
|
|
|
foreach (var c in items)
|
|
|
|
c.Changed += onControlPointChanged;
|
2018-10-26 13:18:48 +08:00
|
|
|
|
2019-12-05 16:49:32 +08:00
|
|
|
onControlPointChanged();
|
|
|
|
};
|
|
|
|
|
|
|
|
ControlPoints.ItemsRemoved += items =>
|
2018-11-12 16:10:37 +08:00
|
|
|
{
|
2019-12-05 16:49:32 +08:00
|
|
|
foreach (var c in items)
|
|
|
|
c.Changed -= onControlPointChanged;
|
|
|
|
|
|
|
|
onControlPointChanged();
|
|
|
|
};
|
|
|
|
|
|
|
|
ControlPoints.AddRange(controlPoints);
|
|
|
|
|
|
|
|
void onControlPointChanged() => pathCache.Invalidate();
|
2018-11-12 16:10:37 +08:00
|
|
|
}
|
|
|
|
|
2018-11-12 13:16:21 +08:00
|
|
|
/// <summary>
|
|
|
|
/// The distance of the path after lengthening/shortening to account for <see cref="ExpectedDistance"/>.
|
|
|
|
/// </summary>
|
2018-11-12 15:38:39 +08:00
|
|
|
[JsonIgnore]
|
2018-11-12 15:38:14 +08:00
|
|
|
public double Distance
|
|
|
|
{
|
|
|
|
get
|
|
|
|
{
|
2019-12-05 16:49:32 +08:00
|
|
|
ensureValid();
|
2018-11-12 15:38:14 +08:00
|
|
|
return cumulativeLength.Count == 0 ? 0 : cumulativeLength[cumulativeLength.Count - 1];
|
|
|
|
}
|
|
|
|
}
|
2018-11-12 13:08:36 +08:00
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Computes the slider path until a given progress that ranges from 0 (beginning of the slider)
|
|
|
|
/// to 1 (end of the slider) and stores the generated path in the given list.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="path">The list to be filled with the computed path.</param>
|
|
|
|
/// <param name="p0">Start progress. Ranges from 0 (beginning of the slider) to 1 (end of the slider).</param>
|
|
|
|
/// <param name="p1">End progress. Ranges from 0 (beginning of the slider) to 1 (end of the slider).</param>
|
|
|
|
public void GetPathToProgress(List<Vector2> path, double p0, double p1)
|
|
|
|
{
|
2019-12-05 16:49:32 +08:00
|
|
|
ensureValid();
|
2018-11-12 15:38:14 +08:00
|
|
|
|
2018-11-12 13:08:36 +08:00
|
|
|
double d0 = progressToDistance(p0);
|
|
|
|
double d1 = progressToDistance(p1);
|
|
|
|
|
|
|
|
path.Clear();
|
|
|
|
|
|
|
|
int i = 0;
|
2019-04-01 11:16:05 +08:00
|
|
|
|
2018-11-12 13:08:36 +08:00
|
|
|
for (; i < calculatedPath.Count && cumulativeLength[i] < d0; ++i)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
path.Add(interpolateVertices(i, d0));
|
|
|
|
|
|
|
|
for (; i < calculatedPath.Count && cumulativeLength[i] <= d1; ++i)
|
|
|
|
path.Add(calculatedPath[i]);
|
|
|
|
|
|
|
|
path.Add(interpolateVertices(i, d1));
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Computes the position on the slider at a given progress that ranges from 0 (beginning of the path)
|
|
|
|
/// to 1 (end of the path).
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="progress">Ranges from 0 (beginning of the path) to 1 (end of the path).</param>
|
|
|
|
/// <returns></returns>
|
|
|
|
public Vector2 PositionAt(double progress)
|
|
|
|
{
|
2019-12-05 16:49:32 +08:00
|
|
|
ensureValid();
|
2018-11-12 15:38:14 +08:00
|
|
|
|
2018-11-12 13:08:36 +08:00
|
|
|
double d = progressToDistance(progress);
|
|
|
|
return interpolateVertices(indexOfDistance(d), d);
|
|
|
|
}
|
2018-04-13 17:19:50 +08:00
|
|
|
|
2019-12-05 16:49:32 +08:00
|
|
|
private void ensureValid()
|
2018-11-12 15:38:14 +08:00
|
|
|
{
|
2019-12-05 16:49:32 +08:00
|
|
|
if (pathCache.IsValid)
|
2018-11-12 15:38:14 +08:00
|
|
|
return;
|
2019-02-28 12:31:40 +08:00
|
|
|
|
2018-11-12 15:38:14 +08:00
|
|
|
calculatePath();
|
|
|
|
calculateCumulativeLength();
|
2019-12-05 16:49:32 +08:00
|
|
|
|
|
|
|
pathCache.Validate();
|
2018-11-12 15:38:14 +08:00
|
|
|
}
|
|
|
|
|
2019-12-05 16:49:32 +08:00
|
|
|
private void calculatePath()
|
2018-04-13 17:19:50 +08:00
|
|
|
{
|
2019-12-05 16:49:32 +08:00
|
|
|
calculatedPath.Clear();
|
2019-04-01 11:16:05 +08:00
|
|
|
|
2019-12-05 16:49:32 +08:00
|
|
|
if (ControlPoints.Count == 0)
|
|
|
|
return;
|
2018-04-13 17:19:50 +08:00
|
|
|
|
2019-12-05 16:49:32 +08:00
|
|
|
if (ControlPoints[0].Type.Value == null)
|
|
|
|
throw new InvalidOperationException($"The first control point in a {nameof(SliderPath)} must have a non-null type.");
|
2018-04-13 17:19:50 +08:00
|
|
|
|
2019-12-05 16:49:32 +08:00
|
|
|
Vector2[] vertices = new Vector2[ControlPoints.Count];
|
|
|
|
for (int i = 0; i < ControlPoints.Count; i++)
|
|
|
|
vertices[i] = ControlPoints[i].Position.Value;
|
2018-04-13 17:19:50 +08:00
|
|
|
|
2019-12-05 16:49:32 +08:00
|
|
|
int start = 0;
|
2019-04-01 11:16:05 +08:00
|
|
|
|
2019-12-05 16:49:32 +08:00
|
|
|
for (int i = 0; i < ControlPoints.Count; i++)
|
|
|
|
{
|
|
|
|
if (ControlPoints[i].Type.Value == null && i < ControlPoints.Count - 1)
|
|
|
|
continue;
|
2018-04-13 17:19:50 +08:00
|
|
|
|
2019-12-05 16:49:32 +08:00
|
|
|
Debug.Assert(ControlPoints[start].Type.Value.HasValue);
|
2018-04-13 17:19:50 +08:00
|
|
|
|
2019-12-05 16:49:32 +08:00
|
|
|
// The current vertex ends the segment
|
|
|
|
var segmentVertices = vertices.AsSpan().Slice(start, i - start + 1);
|
|
|
|
var segmentType = ControlPoints[start].Type.Value.Value;
|
2018-04-13 17:19:50 +08:00
|
|
|
|
2019-12-05 16:49:32 +08:00
|
|
|
foreach (Vector2 t in computeSubPath(segmentVertices, segmentType))
|
|
|
|
{
|
|
|
|
if (calculatedPath.Count == 0 || calculatedPath.Last() != t)
|
|
|
|
calculatedPath.Add(t);
|
|
|
|
}
|
2018-10-11 16:44:25 +08:00
|
|
|
|
2019-12-05 16:49:32 +08:00
|
|
|
// Start the new segment at the current vertex
|
|
|
|
start = i;
|
|
|
|
}
|
2018-10-11 16:44:25 +08:00
|
|
|
|
2019-12-05 16:49:32 +08:00
|
|
|
static List<Vector2> computeSubPath(ReadOnlySpan<Vector2> subControlPoints, PathType type)
|
2018-04-13 17:19:50 +08:00
|
|
|
{
|
2019-12-05 16:49:32 +08:00
|
|
|
switch (type)
|
2018-10-11 16:44:25 +08:00
|
|
|
{
|
2019-12-05 16:49:32 +08:00
|
|
|
case PathType.Linear:
|
|
|
|
return PathApproximator.ApproximateLinear(subControlPoints);
|
|
|
|
|
|
|
|
case PathType.PerfectCurve:
|
|
|
|
if (subControlPoints.Length != 3)
|
|
|
|
break;
|
2018-10-11 16:44:25 +08:00
|
|
|
|
2019-12-05 16:49:32 +08:00
|
|
|
List<Vector2> subpath = PathApproximator.ApproximateCircularArc(subControlPoints);
|
2018-10-11 16:44:25 +08:00
|
|
|
|
2019-12-05 16:49:32 +08:00
|
|
|
// If for some reason a circular arc could not be fit to the 3 given points, fall back to a numerically stable bezier approximation.
|
|
|
|
if (subpath.Count == 0)
|
|
|
|
break;
|
|
|
|
|
|
|
|
return subpath;
|
|
|
|
|
|
|
|
case PathType.Catmull:
|
|
|
|
return PathApproximator.ApproximateCatmull(subControlPoints);
|
2018-04-13 17:19:50 +08:00
|
|
|
}
|
2019-12-05 16:49:32 +08:00
|
|
|
|
|
|
|
return PathApproximator.ApproximateBezier(subControlPoints);
|
2018-04-13 17:19:50 +08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-11-01 14:38:19 +08:00
|
|
|
private void calculateCumulativeLength()
|
2018-04-13 17:19:50 +08:00
|
|
|
{
|
|
|
|
double l = 0;
|
|
|
|
|
|
|
|
cumulativeLength.Clear();
|
|
|
|
cumulativeLength.Add(l);
|
|
|
|
|
|
|
|
for (int i = 0; i < calculatedPath.Count - 1; ++i)
|
|
|
|
{
|
|
|
|
Vector2 diff = calculatedPath[i + 1] - calculatedPath[i];
|
|
|
|
double d = diff.Length;
|
|
|
|
|
2018-11-01 14:38:19 +08:00
|
|
|
// Shorted slider paths that are too long compared to the expected distance
|
|
|
|
if (ExpectedDistance.HasValue && ExpectedDistance - l < d)
|
2018-04-13 17:19:50 +08:00
|
|
|
{
|
2018-11-01 14:38:19 +08:00
|
|
|
calculatedPath[i + 1] = calculatedPath[i] + diff * (float)((ExpectedDistance - l) / d);
|
2018-04-13 17:19:50 +08:00
|
|
|
calculatedPath.RemoveRange(i + 2, calculatedPath.Count - 2 - i);
|
|
|
|
|
2018-11-01 14:38:19 +08:00
|
|
|
l = ExpectedDistance.Value;
|
2018-04-13 17:19:50 +08:00
|
|
|
cumulativeLength.Add(l);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
l += d;
|
|
|
|
cumulativeLength.Add(l);
|
|
|
|
}
|
|
|
|
|
2018-11-01 14:38:19 +08:00
|
|
|
// Lengthen slider paths that are too short compared to the expected distance
|
|
|
|
if (ExpectedDistance.HasValue && l < ExpectedDistance && calculatedPath.Count > 1)
|
2018-04-13 17:19:50 +08:00
|
|
|
{
|
|
|
|
Vector2 diff = calculatedPath[calculatedPath.Count - 1] - calculatedPath[calculatedPath.Count - 2];
|
|
|
|
double d = diff.Length;
|
|
|
|
|
|
|
|
if (d <= 0)
|
|
|
|
return;
|
|
|
|
|
2018-11-01 14:38:19 +08:00
|
|
|
calculatedPath[calculatedPath.Count - 1] += diff * (float)((ExpectedDistance - l) / d);
|
|
|
|
cumulativeLength[calculatedPath.Count - 1] = ExpectedDistance.Value;
|
2018-10-29 14:36:43 +08:00
|
|
|
}
|
2018-04-13 17:19:50 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
private int indexOfDistance(double d)
|
|
|
|
{
|
|
|
|
int i = cumulativeLength.BinarySearch(d);
|
|
|
|
if (i < 0) i = ~i;
|
|
|
|
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
|
|
|
|
private double progressToDistance(double progress)
|
|
|
|
{
|
2019-11-20 20:19:49 +08:00
|
|
|
return Math.Clamp(progress, 0, 1) * Distance;
|
2018-04-13 17:19:50 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
private Vector2 interpolateVertices(int i, double d)
|
|
|
|
{
|
|
|
|
if (calculatedPath.Count == 0)
|
|
|
|
return Vector2.Zero;
|
|
|
|
|
|
|
|
if (i <= 0)
|
|
|
|
return calculatedPath.First();
|
2018-11-01 14:38:19 +08:00
|
|
|
if (i >= calculatedPath.Count)
|
2018-04-13 17:19:50 +08:00
|
|
|
return calculatedPath.Last();
|
|
|
|
|
|
|
|
Vector2 p0 = calculatedPath[i - 1];
|
|
|
|
Vector2 p1 = calculatedPath[i];
|
|
|
|
|
|
|
|
double d0 = cumulativeLength[i - 1];
|
|
|
|
double d1 = cumulativeLength[i];
|
|
|
|
|
|
|
|
// Avoid division by and almost-zero number in case two points are extremely close to each other.
|
|
|
|
if (Precision.AlmostEquals(d0, d1))
|
|
|
|
return p0;
|
|
|
|
|
|
|
|
double w = (d - d0) / (d1 - d0);
|
|
|
|
return p0 + (p1 - p0) * (float)w;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|