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osu-lazer/osu.Game/Skinning/ISkinTransformer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Skinning
{
/// <summary>
/// A skin transformer takes in an <see cref="ISkin"/> and applies transformations to it.
/// The most common use case is allowing individual rulesets to add skinnable components without directly coupling to underlying skins.
/// </summary>
public interface ISkinTransformer : ISkin
{
/// <summary>
/// The original skin that is being transformed.
/// </summary>
ISkin Skin { get; }
}
}