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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq ;
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using NUnit.Framework ;
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using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
using osu.Framework.Input ;
using osu.Framework.Testing ;
using osu.Game.Rulesets.Osu.Objects ;
using osu.Game.Rulesets.UI ;
using osu.Game.Screens.Edit.Components.RadioButtons ;
using osu.Game.Screens.Edit.Compose.Components ;
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using osu.Game.Tests.Visual ;
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using osuTK ;
using osuTK.Input ;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
[TestFixture]
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public partial class TestSceneOsuEditor : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset ( ) = > new OsuRuleset ( ) ;
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[Test]
public void TestTouchInputAfterTouchingComposeArea ( )
{
AddStep ( "tap circle" , ( ) = > tap ( this . ChildrenOfType < EditorRadioButton > ( ) . Single ( b = > b . Button . Label = = "HitCircle" ) ) ) ;
// this input is just for interacting with compose area
AddStep ( "tap playfield" , ( ) = > tap ( this . ChildrenOfType < Playfield > ( ) . Single ( ) ) ) ;
AddStep ( "move current time" , ( ) = > InputManager . Key ( Key . Right ) ) ;
AddStep ( "tap to place circle" , ( ) = > tap ( this . ChildrenOfType < Playfield > ( ) . Single ( ) . ToScreenSpace ( new Vector2 ( 10 , 10 ) ) ) ) ;
AddAssert ( "circle placed correctly" , ( ) = >
{
var circle = ( HitCircle ) EditorBeatmap . HitObjects . Single ( h = > h . StartTime = = EditorClock . CurrentTimeAccurate ) ;
Assert . Multiple ( ( ) = >
{
Assert . That ( circle . Position . X , Is . EqualTo ( 10f ) . Within ( 0.01f ) ) ;
Assert . That ( circle . Position . Y , Is . EqualTo ( 10f ) . Within ( 0.01f ) ) ;
} ) ;
return true ;
} ) ;
AddStep ( "tap slider" , ( ) = > tap ( this . ChildrenOfType < EditorRadioButton > ( ) . Single ( b = > b . Button . Label = = "Slider" ) ) ) ;
// this input is just for interacting with compose area
AddStep ( "tap playfield" , ( ) = > tap ( this . ChildrenOfType < Playfield > ( ) . Single ( ) ) ) ;
AddStep ( "move current time" , ( ) = > InputManager . Key ( Key . Right ) ) ;
AddStep ( "hold to draw slider" , ( ) = > InputManager . BeginTouch ( new Touch ( TouchSource . Touch1 , this . ChildrenOfType < Playfield > ( ) . Single ( ) . ToScreenSpace ( new Vector2 ( 50 , 20 ) ) ) ) ) ;
AddStep ( "drag to draw" , ( ) = > InputManager . MoveTouchTo ( new Touch ( TouchSource . Touch1 , this . ChildrenOfType < Playfield > ( ) . Single ( ) . ToScreenSpace ( new Vector2 ( 200 , 50 ) ) ) ) ) ;
AddAssert ( "selection not initiated" , ( ) = > this . ChildrenOfType < DragBox > ( ) . All ( d = > d . State = = Visibility . Hidden ) ) ;
AddStep ( "end" , ( ) = > InputManager . EndTouch ( new Touch ( TouchSource . Touch1 , InputManager . CurrentState . Touch . GetTouchPosition ( TouchSource . Touch1 ) ! . Value ) ) ) ;
AddAssert ( "slider placed correctly" , ( ) = >
{
var slider = ( Slider ) EditorBeatmap . HitObjects . Single ( h = > h . StartTime = = EditorClock . CurrentTimeAccurate ) ;
Assert . Multiple ( ( ) = >
{
Assert . That ( slider . Position . X , Is . EqualTo ( 50f ) . Within ( 0.01f ) ) ;
Assert . That ( slider . Position . Y , Is . EqualTo ( 20f ) . Within ( 0.01f ) ) ;
Assert . That ( slider . Path . ControlPoints . Count , Is . EqualTo ( 2 ) ) ;
Assert . That ( slider . Path . ControlPoints [ 0 ] . Position , Is . EqualTo ( Vector2 . Zero ) ) ;
// the final position may be slightly off from the mouse position when drawing, account for that.
Assert . That ( slider . Path . ControlPoints [ 1 ] . Position . X , Is . EqualTo ( 150 ) . Within ( 5 ) ) ;
Assert . That ( slider . Path . ControlPoints [ 1 ] . Position . Y , Is . EqualTo ( 30 ) . Within ( 5 ) ) ;
} ) ;
return true ;
} ) ;
}
private void tap ( Drawable drawable ) = > tap ( drawable . ScreenSpaceDrawQuad . Centre ) ;
private void tap ( Vector2 position )
{
InputManager . BeginTouch ( new Touch ( TouchSource . Touch1 , position ) ) ;
InputManager . EndTouch ( new Touch ( TouchSource . Touch1 , position ) ) ;
}
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}
}