1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-12 06:47:25 +08:00
osu-lazer/osu.Game/Skinning/SkinnableSprite.cs

42 lines
1.4 KiB
C#
Raw Normal View History

2019-06-24 13:39:20 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
2019-06-24 13:39:20 +08:00
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Skinning
{
2019-06-24 14:25:01 +08:00
/// <summary>
/// A skinnable element which uses a stable sprite and can therefore share implementation logic.
/// </summary>
public class SkinnableSprite : SkinnableDrawable
2019-06-24 13:39:20 +08:00
{
2019-06-24 14:25:01 +08:00
protected override bool ApplySizeRestrictionsToDefault => true;
2019-06-24 13:39:20 +08:00
[Resolved]
private TextureStore textures { get; set; }
public SkinnableSprite(string textureName, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: base(new SpriteComponent(textureName), allowFallback, confineMode)
2019-06-24 13:39:20 +08:00
{
}
2019-06-24 14:27:46 +08:00
protected override Drawable CreateDefault(ISkinComponent component) => new Sprite { Texture = textures.Get(component.LookupName) };
private class SpriteComponent : ISkinComponent
{
private readonly string textureName;
public SpriteComponent(string textureName)
{
this.textureName = textureName;
}
public string LookupName => textureName;
}
2019-06-24 13:39:20 +08:00
}
}