1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-12 07:27:51 +08:00
osu-lazer/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs

236 lines
7.8 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System.Collections.Generic;
2018-10-18 15:36:06 +08:00
using System.Linq;
2018-04-13 17:19:50 +08:00
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
2018-10-02 11:02:47 +08:00
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
2019-08-29 15:06:40 +08:00
using osu.Game.Rulesets.Objects;
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets.Objects.Drawables;
2018-11-06 17:28:22 +08:00
namespace osu.Game.Screens.Edit.Compose.Components
2018-04-13 17:19:50 +08:00
{
public class BlueprintContainer : CompositeDrawable
2018-04-13 17:19:50 +08:00
{
private SelectionBlueprintContainer selectionBlueprints;
2018-11-06 17:04:03 +08:00
private Container<PlacementBlueprint> placementBlueprintContainer;
private PlacementBlueprint currentPlacement;
2018-11-19 15:58:11 +08:00
private SelectionHandler selectionHandler;
2018-11-06 16:56:04 +08:00
private IEnumerable<SelectionBlueprint> selections => selectionBlueprints.Children.Where(c => c.IsAlive);
2018-04-13 17:19:50 +08:00
2018-10-17 15:17:12 +08:00
[Resolved]
private HitObjectComposer composer { get; set; }
2018-10-17 15:17:12 +08:00
2019-08-29 15:06:40 +08:00
[Resolved]
private IEditorBeatmap beatmap { get; set; }
public BlueprintContainer()
2018-04-13 17:19:50 +08:00
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
2018-04-13 17:19:50 +08:00
{
2018-11-19 15:58:11 +08:00
selectionHandler = composer.CreateSelectionHandler();
selectionHandler.DeselectAll = deselectAll;
2018-04-13 17:19:50 +08:00
var dragBox = new DragBox(select);
2018-11-19 15:58:11 +08:00
dragBox.DragEnd += () => selectionHandler.UpdateVisibility();
2018-04-13 17:19:50 +08:00
2018-04-20 17:19:17 +08:00
InternalChildren = new[]
2018-04-13 17:19:50 +08:00
{
2018-11-06 16:24:38 +08:00
dragBox,
2018-11-19 15:58:11 +08:00
selectionHandler,
selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both },
2018-11-06 17:04:03 +08:00
placementBlueprintContainer = new Container<PlacementBlueprint> { RelativeSizeAxes = Axes.Both },
2018-11-06 16:24:38 +08:00
dragBox.CreateProxy()
2018-04-13 17:19:50 +08:00
};
foreach (var obj in composer.HitObjects)
2019-08-29 15:06:40 +08:00
addBlueprintFor(obj);
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.HitObjectAdded += addBlueprintFor;
beatmap.HitObjectRemoved += removeBlueprintFor;
2018-04-13 17:19:50 +08:00
}
private HitObjectCompositionTool currentTool;
/// <summary>
/// The current placement tool.
/// </summary>
public HitObjectCompositionTool CurrentTool
2018-04-13 17:19:50 +08:00
{
get => currentTool;
set
{
if (currentTool == value)
return;
2019-02-28 12:31:40 +08:00
currentTool = value;
refreshTool();
}
2018-04-13 17:19:50 +08:00
}
2019-08-29 15:06:40 +08:00
private void addBlueprintFor(HitObject hitObject)
2018-04-13 17:19:50 +08:00
{
2019-08-29 15:06:40 +08:00
var drawable = composer.HitObjects.FirstOrDefault(d => d.HitObject == hitObject);
if (drawable == null)
2018-04-13 17:19:50 +08:00
return;
2019-08-29 15:06:40 +08:00
addBlueprintFor(drawable);
2018-04-13 17:19:50 +08:00
}
2018-10-18 15:36:06 +08:00
2019-08-29 15:06:40 +08:00
private void removeBlueprintFor(HitObject hitObject)
2018-10-18 15:36:06 +08:00
{
2019-08-29 15:06:40 +08:00
var blueprint = selectionBlueprints.Single(m => m.HitObject.HitObject == hitObject);
if (blueprint == null)
2018-10-18 15:36:06 +08:00
return;
blueprint.Deselect();
blueprint.Selected -= onBlueprintSelected;
blueprint.Deselected -= onBlueprintDeselected;
blueprint.SelectionRequested -= onSelectionRequested;
blueprint.DragRequested -= onDragRequested;
selectionBlueprints.Remove(blueprint);
}
2019-08-29 15:06:40 +08:00
private void addBlueprintFor(DrawableHitObject hitObject)
{
refreshTool();
var blueprint = composer.CreateBlueprintFor(hitObject);
if (blueprint == null)
return;
blueprint.Selected += onBlueprintSelected;
blueprint.Deselected += onBlueprintDeselected;
blueprint.SelectionRequested += onSelectionRequested;
blueprint.DragRequested += onDragRequested;
selectionBlueprints.Add(blueprint);
}
private void removeBlueprintFor(DrawableHitObject hitObject) => removeBlueprintFor(hitObject.HitObject);
protected override bool OnClick(ClickEvent e)
{
deselectAll();
return true;
}
protected override void Update()
{
base.Update();
2018-11-13 12:00:00 +08:00
if (currentPlacement != null)
{
2018-11-14 17:34:13 +08:00
if (composer.CursorInPlacementArea)
2018-11-13 12:00:00 +08:00
currentPlacement.State = PlacementState.Shown;
else if (currentPlacement?.PlacementBegun == false)
currentPlacement.State = PlacementState.Hidden;
}
}
/// <summary>
/// Refreshes the current placement tool.
/// </summary>
private void refreshTool()
{
placementBlueprintContainer.Clear();
currentPlacement = null;
2018-11-06 17:06:34 +08:00
var blueprint = CurrentTool?.CreatePlacementBlueprint();
if (blueprint != null)
placementBlueprintContainer.Child = currentPlacement = blueprint;
}
/// <summary>
/// Select all masks in a given rectangle selection area.
/// </summary>
/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
private void select(RectangleF rect)
{
foreach (var blueprint in selections.ToList())
{
if (blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint))
blueprint.Select();
else
blueprint.Deselect();
}
}
/// <summary>
2018-11-06 16:56:04 +08:00
/// Deselects all selected <see cref="SelectionBlueprint"/>s.
/// </summary>
2018-11-06 16:56:04 +08:00
private void deselectAll() => selections.ToList().ForEach(m => m.Deselect());
2018-11-06 16:56:04 +08:00
private void onBlueprintSelected(SelectionBlueprint blueprint)
{
2018-11-19 15:58:11 +08:00
selectionHandler.HandleSelected(blueprint);
2018-11-06 16:56:04 +08:00
selectionBlueprints.ChangeChildDepth(blueprint, 1);
}
2018-11-06 16:56:04 +08:00
private void onBlueprintDeselected(SelectionBlueprint blueprint)
{
2018-11-19 15:58:11 +08:00
selectionHandler.HandleDeselected(blueprint);
2018-11-06 16:56:04 +08:00
selectionBlueprints.ChangeChildDepth(blueprint, 0);
}
2018-11-19 15:58:11 +08:00
private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionHandler.HandleSelectionRequested(blueprint, state);
private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent) => selectionHandler.HandleDrag(blueprint, dragEvent);
2019-08-29 15:06:40 +08:00
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmap != null)
{
beatmap.HitObjectAdded -= addBlueprintFor;
beatmap.HitObjectRemoved -= removeBlueprintFor;
}
}
2018-11-06 16:56:04 +08:00
private class SelectionBlueprintContainer : Container<SelectionBlueprint>
{
protected override int Compare(Drawable x, Drawable y)
{
2018-11-06 16:56:04 +08:00
if (!(x is SelectionBlueprint xBlueprint) || !(y is SelectionBlueprint yBlueprint))
return base.Compare(x, y);
2019-02-28 12:31:40 +08:00
2018-11-06 16:56:04 +08:00
return Compare(xBlueprint, yBlueprint);
}
2018-11-06 16:56:04 +08:00
public int Compare(SelectionBlueprint x, SelectionBlueprint y)
{
2018-11-06 16:56:04 +08:00
// dpeth is used to denote selected status (we always want selected blueprints to handle input first).
int d = x.Depth.CompareTo(y.Depth);
if (d != 0)
return d;
// Put earlier hitobjects towards the end of the list, so they handle input first
int i = y.HitObject.HitObject.StartTime.CompareTo(x.HitObject.HitObject.StartTime);
return i == 0 ? CompareReverseChildID(x, y) : i;
}
2018-10-18 15:36:06 +08:00
}
2018-04-13 17:19:50 +08:00
}
}