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osu-lazer/osu.Game.Tests/Visual/Editing/TimelineTestScene.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Storyboards;
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using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Editing
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{
public abstract class TimelineTestScene : EditorClockTestScene
{
protected TimelineArea TimelineArea { get; private set; }
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protected HitObjectComposer Composer { get; private set; }
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protected EditorBeatmap EditorBeatmap { get; private set; }
[Resolved]
private AudioManager audio { get; set; }
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new WaveformTestBeatmap(audio);
protected override void LoadComplete()
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{
base.LoadComplete();
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var playable = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
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EditorBeatmap = new EditorBeatmap(playable);
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Dependencies.Cache(EditorBeatmap);
Dependencies.CacheAs<IBeatSnapProvider>(EditorBeatmap);
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Composer = playable.BeatmapInfo.Ruleset.CreateInstance().CreateHitObjectComposer().With(d => d.Alpha = 0);
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Add(new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
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{
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EditorBeatmap,
Composer,
new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5),
Children = new Drawable[]
{
new StartStopButton(),
new AudioVisualiser(),
}
},
TimelineArea = new TimelineArea(CreateTestComponent())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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}
}
});
}
[SetUpSteps]
public void SetUpSteps()
{
AddUntilStep("wait for track loaded", () => MusicController.TrackLoaded);
AddStep("seek forward", () => EditorClock.Seek(2500));
}
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public abstract Drawable CreateTestComponent();
private class AudioVisualiser : CompositeDrawable
{
private readonly Drawable marker;
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; }
[Resolved]
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private EditorClock editorClock { get; set; }
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public AudioVisualiser()
{
Size = new Vector2(250, 25);
InternalChildren = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.25f,
},
marker = new Box
{
RelativePositionAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Width = 2,
}
};
}
protected override void Update()
{
base.Update();
if (beatmap.Value.Track.IsLoaded)
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marker.X = (float)(editorClock.CurrentTime / beatmap.Value.Track.Length);
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}
}
private class StartStopButton : OsuButton
{
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[Resolved]
private EditorClock editorClock { get; set; }
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public StartStopButton()
{
BackgroundColour = Color4.SlateGray;
Size = new Vector2(100, 50);
Text = "Start";
Action = onClick;
}
private void onClick()
{
if (editorClock.IsRunning)
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editorClock.Stop();
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else
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editorClock.Start();
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}
protected override void Update()
{
base.Update();
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Text = editorClock.IsRunning ? "Stop" : "Start";
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}
}
}
}