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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data ;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour
{
/// <summary>
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/// Stores colour compression information for a <see cref="TaikoDifficultyHitObject"/>.
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/// </summary>
public class TaikoDifficultyHitObjectColour
{
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/// <summary>
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/// The <see cref="MonoStreak"/> that encodes this note, only present if this is the first note within a <see cref="MonoStreak"/>
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/// </summary>
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public MonoStreak ? MonoStreak ;
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/// <summary>
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/// The <see cref="AlternatingMonoPattern"/> that encodes this note, only present if this is the first note within a <see cref="AlternatingMonoPattern"/>
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/// </summary>
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public AlternatingMonoPattern ? AlternatingMonoPattern ;
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/// <summary>
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/// The <see cref="RepeatingHitPattern"/> that encodes this note, only present if this is the first note within a <see cref="RepeatingHitPattern"/>
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/// </summary>
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public RepeatingHitPatterns ? RepeatingHitPattern ;
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}
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}