// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data; namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour { /// /// Stores colour compression information for a . /// public class TaikoDifficultyHitObjectColour { /// /// The that encodes this note, only present if this is the first note within a /// public MonoStreak? MonoStreak; /// /// The that encodes this note, only present if this is the first note within a /// public AlternatingMonoPattern? AlternatingMonoPattern; /// /// The that encodes this note, only present if this is the first note within a /// public RepeatingHitPatterns? RepeatingHitPattern; } }