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osu-lazer/osu.Game.Tournament.Tests/Screens/TestSceneScheduleScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Screens.Schedule;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneScheduleScreen : TournamentTestScene
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{
[BackgroundDependencyLoader]
private void load()
{
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Add(new TourneyVideo("main") { RelativeSizeAxes = Axes.Both });
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Add(new ScheduleScreen());
}
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[Test]
public void TestCurrentMatchTime()
{
setMatchDate(TimeSpan.FromDays(-1));
setMatchDate(TimeSpan.FromSeconds(5));
setMatchDate(TimeSpan.FromMinutes(4));
setMatchDate(TimeSpan.FromHours(3));
}
[Test]
public void TestNoCurrentMatch()
{
AddStep("Set null current match", () => Ladder.CurrentMatch.Value = null);
}
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private void setMatchDate(TimeSpan relativeTime)
// Humanizer cannot handle negative timespans.
=> AddStep($"start time is {relativeTime}", () =>
{
var match = CreateSampleMatch();
match.Date.Value = DateTimeOffset.Now + relativeTime;
Ladder.CurrentMatch.Value = match;
});
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}
}