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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneBeatmapAttributeText.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Models;
using osu.Game.Rulesets.Osu;
using osu.Game.Skinning.Components;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual.UserInterface
{
public partial class TestSceneBeatmapAttributeText : OsuTestScene
{
private readonly BeatmapAttributeText text;
public TestSceneBeatmapAttributeText()
{
Child = text = new BeatmapAttributeText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
}
[SetUp]
public void Setup() => Schedule(() =>
{
Beatmap.Value = CreateWorkingBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo =
{
BPM = 100,
DifficultyName = "_Difficulty",
Status = BeatmapOnlineStatus.Loved,
Metadata =
{
Title = "_Title",
TitleUnicode = "_Title",
Artist = "_Artist",
ArtistUnicode = "_Artist",
Author = new RealmUser { Username = "_Creator" },
Source = "_Source",
},
Difficulty =
{
CircleSize = 1,
DrainRate = 2,
OverallDifficulty = 3,
ApproachRate = 4,
}
}
});
});
[TestCase(BeatmapAttribute.CircleSize, "Circle Size: 1.00")]
[TestCase(BeatmapAttribute.HPDrain, "HP Drain: 2.00")]
[TestCase(BeatmapAttribute.Accuracy, "Accuracy: 3.00")]
[TestCase(BeatmapAttribute.ApproachRate, "Approach Rate: 4.00")]
[TestCase(BeatmapAttribute.Title, "Title: _Title")]
[TestCase(BeatmapAttribute.Artist, "Artist: _Artist")]
[TestCase(BeatmapAttribute.Creator, "Creator: _Creator")]
[TestCase(BeatmapAttribute.DifficultyName, "Difficulty: _Difficulty")]
[TestCase(BeatmapAttribute.Source, "Source: _Source")]
[TestCase(BeatmapAttribute.RankedStatus, "Beatmap Status: Loved")]
public void TestAttributeDisplay(BeatmapAttribute attribute, string expectedText)
{
AddStep($"set attribute: {attribute}", () => text.Attribute.Value = attribute);
AddAssert("check correct text", getText, () => Is.EqualTo(expectedText));
}
[Test]
public void TestChangeBeatmap()
{
AddStep("set title attribute", () => text.Attribute.Value = BeatmapAttribute.Title);
AddAssert("check initial title", getText, () => Is.EqualTo("Title: _Title"));
AddStep("change to beatmap with another title", () => Beatmap.Value = CreateWorkingBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo =
{
Metadata =
{
Title = "Another"
}
}
}));
AddAssert("check new title", getText, () => Is.EqualTo("Title: Another"));
}
private string getText() => text.ChildrenOfType<SpriteText>().Single().Text.ToString();
}
}