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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
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using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneDrawableJudgement : OsuSkinnableTestScene
{
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[Resolved]
private OsuConfigManager config { get; set; }
private readonly List<DrawablePool<TestDrawableOsuJudgement>> pools;
public TestSceneDrawableJudgement()
{
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pools = new List<DrawablePool<TestDrawableOsuJudgement>>();
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foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
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showResult(result);
}
[Test]
public void TestHitLightingDisabled()
{
AddStep("hit lighting disabled", () => config.Set(OsuSetting.HitLighting, false));
showResult(HitResult.Great);
AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
AddAssert("hit lighting has no transforms", () => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => !judgement.Lighting.Transforms.Any()));
AddAssert("hit lighting hidden", () => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha == 0));
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}
[Test]
public void TestHitLightingEnabled()
{
AddStep("hit lighting enabled", () => config.Set(OsuSetting.HitLighting, true));
showResult(HitResult.Great);
AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
AddUntilStep("hit lighting shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any(judgement => judgement.Lighting.Alpha > 0));
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}
private void showResult(HitResult result)
{
AddStep("Show " + result.GetDescription(), () =>
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{
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int poolIndex = 0;
SetContents(() =>
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{
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DrawablePool<TestDrawableOsuJudgement> pool;
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if (poolIndex >= pools.Count)
pools.Add(pool = new DrawablePool<TestDrawableOsuJudgement>(1));
else
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{
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pool = pools[poolIndex];
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// We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent.
((Container)pool.Parent).Clear(false);
}
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var container = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
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{
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pool,
pool.Get(j => j.Apply(new JudgementResult(new HitObject
{
StartTime = Time.Current
}, new Judgement())
{
Type = result,
}, null)).With(j =>
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{
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j.Anchor = Anchor.Centre;
j.Origin = Anchor.Centre;
})
}
};
poolIndex++;
return container;
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});
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});
}
private class TestDrawableOsuJudgement : DrawableOsuJudgement
{
public new SkinnableSprite Lighting => base.Lighting;
public new SkinnableDrawable JudgementBody => base.JudgementBody;
}
}
}