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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboard.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Storyboards.Drawables;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Gameplay
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{
[TestFixture]
public class TestSceneStoryboard : OsuTestScene
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{
private readonly Container<DrawableStoryboard> storyboardContainer;
private DrawableStoryboard storyboard;
[Cached]
private MusicController musicController = new MusicController();
public TestSceneStoryboard()
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{
Clock = new FramedClock();
AddRange(new Drawable[]
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{
musicController,
new Container
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{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
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{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
storyboardContainer = new Container<DrawableStoryboard>
{
RelativeSizeAxes = Axes.Both,
},
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},
},
new NowPlayingOverlay
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
State = { Value = Visibility.Visible },
}
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});
AddStep("Restart", restart);
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AddToggleStep("Passing", passing =>
{
if (storyboard != null) storyboard.Passing = passing;
});
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}
[BackgroundDependencyLoader]
private void load()
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{
Beatmap.ValueChanged += beatmapChanged;
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}
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private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e)
=> loadStoryboard(e.NewValue);
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private void restart()
{
var track = Beatmap.Value.Track;
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track.Reset();
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loadStoryboard(Beatmap.Value);
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track.Start();
}
private void loadStoryboard(WorkingBeatmap working)
{
if (storyboard != null)
storyboardContainer.Remove(storyboard);
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
storyboardContainer.Clock = decoupledClock;
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storyboard = working.Storyboard.CreateDrawable(Beatmap.Value);
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storyboard.Passing = false;
storyboardContainer.Add(storyboard);
decoupledClock.ChangeSource(working.Track);
}
}
}