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osu-lazer/osu.Desktop.VisualTests/Tests/TestCaseSongProgress.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Play;
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namespace osu.Desktop.VisualTests.Tests
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{
internal class TestCaseSongProgress : TestCase
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{
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public override string Description => @"With fake data";
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private SongProgress progress;
private SongProgressGraph graph;
private StopwatchClock clock;
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public override void Reset()
{
base.Reset();
clock = new StopwatchClock(true);
Add(progress = new SongProgress
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{
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RelativeSizeAxes = Axes.X,
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AudioClock = new StopwatchClock(true),
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Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
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});
Add(graph = new SongProgressGraph
{
RelativeSizeAxes = Axes.X,
Height = 200,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
});
AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
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AddWaitStep(5);
AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
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AddWaitStep(2);
AddRepeatStep("New Values", displayNewValues, 5);
displayNewValues();
}
private void displayNewValues()
{
List<HitObject> objects = new List<HitObject>();
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for (double i = 0; i < 5000; i += RNG.NextDouble() * 10 + i / 1000)
objects.Add(new HitObject { StartTime = i });
progress.Objects = objects;
graph.Objects = objects;
progress.AudioClock = clock;
progress.OnSeek = pos => clock.Seek(pos);
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}
}
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}