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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Localisation;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Skinning;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public partial class ManiaModHidden : ManiaModWithPlayfieldCover, IApplicableToPlayer, IUpdatableByPlayfield
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{
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/// <summary>
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/// osu!stable is referenced to 768px.
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/// </summary>
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private const float reference_playfield_height = 768;
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public const float MIN_COVERAGE = 160f;
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public const float MAX_COVERAGE = 400f;
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private const float coverage_increase_per_combo = 0.5f;
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public override LocalisableString Description => @"Keys fade out before you hit them!";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
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{
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typeof(ManiaModFadeIn),
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typeof(ManiaModCover)
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}).ToArray();
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public override BindableNumber<float> Coverage { get; } = new BindableFloat(MIN_COVERAGE);
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protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AgainstScroll;
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private readonly IBindable<bool> isBreakTime = new Bindable<bool>();
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private readonly BindableInt combo = new BindableInt();
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public override void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
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{
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base.ApplyToScoreProcessor(scoreProcessor);
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combo.UnbindAll();
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combo.BindTo(scoreProcessor.Combo);
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}
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public void ApplyToPlayer(Player player)
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{
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isBreakTime.UnbindAll();
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isBreakTime.BindTo(player.IsBreakTime);
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}
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public void Update(Playfield playfield)
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{
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Coverage.Value = isBreakTime.Value
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? 0
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: Math.Min(MAX_COVERAGE, MIN_COVERAGE + combo.Value * coverage_increase_per_combo) / reference_playfield_height;
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}
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protected override PlayfieldCoveringWrapper CreateCover(Drawable content) => new LegacyPlayfieldCover(content);
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private partial class LegacyPlayfieldCover : PlayfieldCoveringWrapper
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{
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[Resolved]
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private ISkinSource skin { get; set; } = null!;
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private IBindable<float>? hitPosition;
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public LegacyPlayfieldCover(Drawable content)
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: base(content)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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skin.SourceChanged += onSkinChanged;
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onSkinChanged();
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}
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private void onSkinChanged()
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{
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hitPosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.HitPosition);
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}
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protected override float GetHeight(float coverage)
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{
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// In osu!stable, the cover is applied in absolute (x768) coordinates from the hit position.
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float availablePlayfieldHeight = Math.Abs(reference_playfield_height - (hitPosition?.Value ?? Stage.HIT_TARGET_POSITION));
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if (availablePlayfieldHeight == 0)
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return base.GetHeight(coverage);
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return base.GetHeight(coverage) * reference_playfield_height / availablePlayfieldHeight;
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}
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}
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}
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}
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