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osu-lazer/osu.Game.Tests/Editing/Checks/CheckDrainTimeTest.cs

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2023-07-10 22:29:59 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Editing.Checks
{
public class CheckDrainTimeTest
{
private CheckDrainTime check = null!;
private IBeatmap beatmap = null!;
[SetUp]
public void Setup()
{
check = new CheckDrainTime();
}
[Test]
public void TestDrainTimeShort()
{
setShortDrainTimeBeatmap();
var content = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
var issues = check.Run(content).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckDrainTime.IssueTemplateTooShort);
}
private void setShortDrainTimeBeatmap()
{
beatmap = new Beatmap<HitObject>
{
HitObjects =
{
new HitCircle()
}
};
}
}
}