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51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Editing.Checks
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{
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public class CheckDrainTimeTest
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{
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private CheckDrainTime check = null!;
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private IBeatmap beatmap = null!;
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[SetUp]
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public void Setup()
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{
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check = new CheckDrainTime();
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}
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[Test]
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public void TestDrainTimeShort()
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{
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setShortDrainTimeBeatmap();
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var content = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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var issues = check.Run(content).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckDrainTime.IssueTemplateTooShort);
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}
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private void setShortDrainTimeBeatmap()
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{
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beatmap = new Beatmap<HitObject>
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{
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HitObjects =
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{
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new HitCircle()
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}
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};
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}
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}
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}
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