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osu-lazer/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModRandom.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
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public partial class TestSceneOsuModRandom : OsuModTestScene
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{
[TestCase(1)]
[TestCase(7)]
[TestCase(10)]
public void TestDefaultBeatmap(float angleSharpness) => CreateModTest(new ModTestData
{
Mod = new OsuModRandom
{
AngleSharpness = { Value = angleSharpness }
},
Autoplay = true,
PassCondition = () => true
});
[TestCase(1)]
[TestCase(7)]
[TestCase(10)]
public void TestJumpBeatmap(float angleSharpness) => CreateModTest(new ModTestData
{
Mod = new OsuModRandom
{
AngleSharpness = { Value = angleSharpness }
},
Beatmap = jumpBeatmap,
Autoplay = true,
PassCondition = () => true
});
[TestCase(1)]
[TestCase(7)]
[TestCase(10)]
public void TestStreamBeatmap(float angleSharpness) => CreateModTest(new ModTestData
{
Mod = new OsuModRandom
{
AngleSharpness = { Value = angleSharpness }
},
Beatmap = streamBeatmap,
Autoplay = true,
PassCondition = () => true
});
private OsuBeatmap jumpBeatmap =>
createHitCircleBeatmap(new[] { 100, 200, 300, 400 }, 8, 300, 2 * 300);
private OsuBeatmap streamBeatmap =>
createHitCircleBeatmap(new[] { 10, 20, 30, 40, 50, 60, 70, 80 }, 16, 150, 4 * 150);
private OsuBeatmap createHitCircleBeatmap(IEnumerable<int> spacings, int objectsPerSpacing, int interval, int beatLength)
{
var controlPointInfo = new ControlPointInfo();
controlPointInfo.Add(0, new TimingControlPoint
{
Time = 0,
BeatLength = beatLength
});
var beatmap = new OsuBeatmap
{
BeatmapInfo = new BeatmapInfo
{
StackLeniency = 0,
Difficulty = new BeatmapDifficulty
{
ApproachRate = 8.5f
}
},
ControlPointInfo = controlPointInfo
};
foreach (int spacing in spacings)
{
for (int i = 0; i < objectsPerSpacing; i++)
{
beatmap.HitObjects.Add(new HitCircle
{
StartTime = interval * beatmap.HitObjects.Count,
Position = beatmap.HitObjects.Count % 2 == 0 ? Vector2.Zero : new Vector2(spacing, 0),
NewCombo = i == 0
});
}
}
return beatmap;
}
}
}