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osu-lazer/osu.Game/Overlays/Toolbar/DigitalClockDisplay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Toolbar
{
public class DigitalClockDisplay : ClockDisplay
{
private OsuSpriteText realTime;
private OsuSpriteText gameTime;
private bool showRuntime = true;
public bool ShowRuntime
{
get => showRuntime;
set
{
if (showRuntime == value)
return;
showRuntime = value;
updateMetrics();
}
}
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private bool use24HourDisplay;
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public bool Use24HourDisplay
{
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get => use24HourDisplay;
set
{
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if (use24HourDisplay == value)
return;
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use24HourDisplay = value;
updateMetrics();
UpdateDisplay(DateTimeOffset.Now); //Update realTime.Text immediately instead of waiting until next second
}
}
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[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AutoSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{
realTime = new OsuSpriteText(),
gameTime = new OsuSpriteText
{
Y = 14,
Colour = colours.PinkLight,
Font = OsuFont.Default.With(size: 10, weight: FontWeight.SemiBold),
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}
};
updateMetrics();
}
protected override void UpdateDisplay(DateTimeOffset now)
{
realTime.Text = use24HourDisplay ? $"{now:HH:mm:ss}" : $"{now:h:mm:ss tt}";
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gameTime.Text = $"running {new TimeSpan(TimeSpan.TicksPerSecond * (int)(Clock.CurrentTime / 1000)):c}";
}
private void updateMetrics()
{
Width = showRuntime || !use24HourDisplay ? 66 : 45; // Allows for space for game time up to 99 days (in the padding area since this is quite rare).
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gameTime.FadeTo(showRuntime ? 1 : 0);
}
}
}