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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using System.Collections.Generic ;
using System.Linq ;
using osu.Game.Beatmaps ;
using osu.Game.Rulesets.Mania.Objects ;
using osu.Game.Rulesets.Mania.UI ;
namespace osu.Game.Rulesets.Mania.Beatmaps
{
public class ManiaBeatmap : Beatmap < ManiaHitObject >
{
/// <summary>
/// The definitions for each stage in a <see cref="ManiaPlayfield"/>.
/// </summary>
public List < StageDefinition > Stages = new List < StageDefinition > ( ) ;
/// <summary>
/// Total number of columns represented by all stages in this <see cref="ManiaBeatmap"/>.
/// </summary>
public int TotalColumns = > Stages . Sum ( g = > g . Columns ) ;
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/// <summary>
/// The total number of columns that were present in this <see cref="ManiaBeatmap"/> before any user adjustments.
/// </summary>
public readonly int OriginalTotalColumns ;
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/// <summary>
/// Creates a new <see cref="ManiaBeatmap"/>.
/// </summary>
/// <param name="defaultStage">The initial stages.</param>
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/// <param name="originalTotalColumns">The total number of columns present before any user adjustments. Defaults to the total columns in <paramref name="defaultStage"/>.</param>
public ManiaBeatmap ( StageDefinition defaultStage , int? originalTotalColumns = null )
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{
Stages . Add ( defaultStage ) ;
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OriginalTotalColumns = originalTotalColumns ? ? defaultStage . Columns ;
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}
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public override IEnumerable < BeatmapStatistic > GetStatistics ( )
{
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int notes = HitObjects . Count ( s = > s is Note ) ;
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int holdNotes = HitObjects . Count ( s = > s is HoldNote ) ;
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return new [ ]
{
new BeatmapStatistic
{
Name = @"Note Count" ,
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CreateIcon = ( ) = > new BeatmapStatisticIcon ( BeatmapStatisticsIconType . Circles ) ,
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Content = notes . ToString ( ) ,
} ,
new BeatmapStatistic
{
Name = @"Hold Note Count" ,
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CreateIcon = ( ) = > new BeatmapStatisticIcon ( BeatmapStatisticsIconType . Sliders ) ,
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Content = holdNotes . ToString ( ) ,
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} ,
} ;
}
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public StageDefinition GetStageForColumnIndex ( int column )
{
foreach ( var stage in Stages )
{
if ( column < stage . Columns )
return stage ;
column - = stage . Columns ;
}
throw new ArgumentOutOfRangeException ( nameof ( column ) , "Provided index exceeds all available stages" ) ;
}
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}
}