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osu-lazer/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Beatmaps
{
public class ManiaBeatmap : Beatmap<ManiaHitObject>
{
/// <summary>
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/// The definitions for each stage in a <see cref="ManiaPlayfield"/>.
/// </summary>
public List<StageDefinition> Stages = new List<StageDefinition>();
/// <summary>
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/// Total number of columns represented by all stages in this <see cref="ManiaBeatmap"/>.
/// </summary>
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public int TotalColumns => Stages.Sum(g => g.Columns);
/// <summary>
/// Creates a new <see cref="ManiaBeatmap"/>.
/// </summary>
/// <param name="defaultStage">The initial stages.</param>
public ManiaBeatmap(StageDefinition defaultStage)
{
Stages.Add(defaultStage);
}
}
}