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osu-lazer/osu.Game.Rulesets.Catch/Objects/Drawable/Pieces/Pulp.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces
{
public class Pulp : Circle, IHasAccentColour
{
public Pulp()
{
RelativePositionAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Blending = BlendingMode.Additive;
Colour = Color4.White.Opacity(0.9f);
}
private Color4 accentColour;
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public Color4 AccentColour
{
get => accentColour;
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set
{
accentColour = value;
if (IsLoaded) updateAccentColour();
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}
}
private void updateAccentColour()
{
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = Size.X / 2,
Colour = accentColour.Darken(0.2f).Opacity(0.75f)
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updateAccentColour();
}
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}
}