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51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.Multiplayer;
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namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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{
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public class QueueModePill : OnlinePlayComposite
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{
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private OsuTextFlowContainer textFlow;
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public QueueModePill()
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{
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = new PillContainer
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{
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Child = textFlow = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12))
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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QueueMode.BindValueChanged(onQueueModeChanged, true);
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}
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private void onQueueModeChanged(ValueChangedEvent<QueueMode> mode)
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{
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textFlow.Clear();
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textFlow.AddText(mode.NewValue.GetLocalisableDescription());
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}
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}
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}
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