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osu-lazer/osu.Game.Tournament/Screens/Gameplay/Components/MatchHeader.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Models;
using osuTK;
using osuTK.Input;
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namespace osu.Game.Tournament.Screens.Gameplay.Components
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{
public class MatchHeader : Container
{
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private TeamScoreDisplay teamDisplay1;
private TeamScoreDisplay teamDisplay2;
public bool ShowScores
{
set
{
teamDisplay1.ShowScore = value;
teamDisplay2.ShowScore = value;
}
}
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[BackgroundDependencyLoader]
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private void load()
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{
RelativeSizeAxes = Axes.X;
Height = 95;
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Children = new Drawable[]
{
new FillFlowContainer
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{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(5),
Children = new Drawable[]
{
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new DrawableTournamentHeaderText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1.2f)
},
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new MatchRoundDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(0.4f)
},
}
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},
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teamDisplay1 = new TeamScoreDisplay(TeamColour.Red)
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{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
},
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teamDisplay2 = new TeamScoreDisplay(TeamColour.Blue)
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{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
};
}
}
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public class TeamScoreDisplay : CompositeDrawable
{
private readonly TeamColour teamColour;
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private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
private readonly Bindable<TournamentTeam> currentTeam = new Bindable<TournamentTeam>();
private readonly Bindable<int?> currentTeamScore = new Bindable<int?>();
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private TeamDisplay teamDisplay;
public bool ShowScore { set => teamDisplay.ShowScore = value; }
public TeamScoreDisplay(TeamColour teamColour)
{
this.teamColour = teamColour;
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RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
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}
[BackgroundDependencyLoader]
private void load(LadderInfo ladder)
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{
currentMatch.BindTo(ladder.CurrentMatch);
currentMatch.BindValueChanged(matchChanged, true);
}
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private void matchChanged(ValueChangedEvent<TournamentMatch> match)
{
currentTeamScore.UnbindBindings();
currentTeam.UnbindBindings();
if (match.NewValue != null)
{
currentTeamScore.BindTo(teamColour == TeamColour.Red ? match.NewValue.Team1Score : match.NewValue.Team2Score);
currentTeam.BindTo(teamColour == TeamColour.Red ? match.NewValue.Team1 : match.NewValue.Team2);
}
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// team may change to same team, which means score is not in a good state.
// thus we handle this manually.
teamChanged(currentTeam.Value);
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}
protected override bool OnMouseDown(MouseDownEvent e)
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{
switch (e.Button)
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{
case MouseButton.Left:
if (currentTeamScore.Value < currentMatch.Value.PointsToWin)
currentTeamScore.Value++;
return true;
case MouseButton.Right:
if (currentTeamScore.Value > 0)
currentTeamScore.Value--;
return true;
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}
return base.OnMouseDown(e);
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}
private void teamChanged(TournamentTeam team)
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{
InternalChildren = new Drawable[]
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{
teamDisplay = new TeamDisplay(team, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0),
};
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}
}
}