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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using osu.Framework.Allocation;
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using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public partial class DrawableBanana : DrawablePalpableCatchHitObject
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{
public DrawableBanana()
: this(null)
{
}
public DrawableBanana(Banana? h)
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: base(h)
{
}
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[BackgroundDependencyLoader]
private void load()
{
ScalingContainer.Child = new SkinnableDrawable(
new CatchSkinComponentLookup(CatchSkinComponents.Banana),
_ => new BananaPiece());
}
protected override void LoadComplete()
{
base.LoadComplete();
// start time affects the random seed which is used to determine the banana colour
StartTimeBindable.BindValueChanged(_ => UpdateComboColour());
}
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private float startScale;
private float endScale;
private float startAngle;
private float endAngle;
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
// Important to have this in UpdateInitialTransforms() to it is re-triggered by RefreshStateTransforms().
const float end_scale = 0.6f;
const float random_scale_range = 1.6f;
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startScale = end_scale + random_scale_range * RandomSingle(3);
endScale = end_scale;
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startAngle = getRandomAngle(1);
endAngle = getRandomAngle(2);
float getRandomAngle(int series) => 180 * (RandomSingle(series) * 2 - 1);
}
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protected override void Update()
{
base.Update();
double preemptProgress = (Time.Current - (HitObject.StartTime - InitialLifetimeOffset)) / HitObject.TimePreempt;
// Clamp scale and rotation at the point of bananas being caught, else let them freely extrapolate.
if (Result.IsHit)
preemptProgress = Math.Min(1, preemptProgress);
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ScalingContainer.Scale = new Vector2(HitObject.Scale * (float)Interpolation.Lerp(startScale, endScale, preemptProgress));
ScalingContainer.Rotation = (float)Interpolation.Lerp(startAngle, endAngle, preemptProgress);
}
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public override void PlaySamples()
{
base.PlaySamples();
if (Samples != null)
Samples.Frequency.Value = 0.77f + ((Banana)HitObject).BananaIndex * 0.006f;
}
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}
}