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osu-lazer/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableBanana.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
public class DrawableBanana : DrawableFruit
{
protected override FruitVisualRepresentation GetVisualRepresentation(int indexInBeatmap) => FruitVisualRepresentation.Banana;
public DrawableBanana(Banana h)
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: base(h)
{
}
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protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
const float end_scale = 0.6f;
const float random_scale_range = 1.6f;
ScaleContainer.ScaleTo(HitObject.Scale * (end_scale + random_scale_range * RNG.NextSingle()))
.Then().ScaleTo(HitObject.Scale * end_scale, HitObject.TimePreempt);
ScaleContainer.RotateTo(getRandomAngle())
.Then()
.RotateTo(getRandomAngle(), HitObject.TimePreempt);
float getRandomAngle() => 180 * (RNG.NextSingle() * 2 - 1);
}
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public override void PlaySamples()
{
base.PlaySamples();
if (Samples != null)
Samples.Frequency.Value = 0.77f + ((Banana)HitObject).BananaIndex * 0.006f;
}
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}
}