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osu-lazer/osu.Game/Skinning/SkinLayoutInfo.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Newtonsoft.Json;
using osu.Game.Rulesets;
namespace osu.Game.Skinning
{
/// <summary>
/// A serialisable model describing layout of a <see cref="SkinComponentsContainer"/>.
/// May contain multiple configurations for different rulesets, each of which should manifest their own <see cref="SkinComponentsContainer"/> as required.
/// </summary>
[Serializable]
public class SkinLayoutInfo
{
private const string global_identifier = @"global";
[JsonIgnore]
public IEnumerable<SerialisedDrawableInfo> AllDrawables => DrawableInfo.Values.SelectMany(v => v);
[JsonProperty]
public Dictionary<string, SerialisedDrawableInfo[]> DrawableInfo { get; set; } = new Dictionary<string, SerialisedDrawableInfo[]>();
public bool TryGetDrawableInfo(RulesetInfo? ruleset, [NotNullWhen(true)] out SerialisedDrawableInfo[]? components) =>
DrawableInfo.TryGetValue(ruleset?.ShortName ?? global_identifier, out components);
public void Reset(RulesetInfo? ruleset) =>
DrawableInfo.Remove(ruleset?.ShortName ?? global_identifier);
public void Update(RulesetInfo? ruleset, SerialisedDrawableInfo[] components) =>
DrawableInfo[ruleset?.ShortName ?? global_identifier] = components;
}
}