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osu-lazer/osu.Game/Screens/Ranking/SoloResultsScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
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using System.Linq;
using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
using osu.Game.Extensions;
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using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
using osu.Game.Scoring;
namespace osu.Game.Screens.Ranking
{
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public partial class SoloResultsScreen : ResultsScreen
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{
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private GetScoresRequest? getScoreRequest;
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[Resolved]
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private RulesetStore rulesets { get; set; } = null!;
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public SoloResultsScreen(ScoreInfo score)
: base(score)
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{
}
protected override APIRequest? FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback)
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{
Debug.Assert(Score != null);
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if (Score.BeatmapInfo!.OnlineID <= 0 || Score.BeatmapInfo.Status <= BeatmapOnlineStatus.Pending)
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return null;
getScoreRequest = new GetScoresRequest(Score.BeatmapInfo, Score.Ruleset);
getScoreRequest.Success += r => scoresCallback.Invoke(r.Scores.Where(s => !s.MatchesOnlineID(Score)).Select(s => s.ToScoreInfo(rulesets, Beatmap.Value.BeatmapInfo)));
return getScoreRequest;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
getScoreRequest?.Cancel();
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}
}
}