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osu-lazer/osu.Game/Screens/OnlinePlay/Components/OnlinePlayBackgroundSprite.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Online.Rooms;
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namespace osu.Game.Screens.OnlinePlay.Components
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{
public class OnlinePlayBackgroundSprite : OnlinePlayComposite
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{
protected readonly BeatmapSetCoverType BeatmapSetCoverType;
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private UpdateableBeatmapBackgroundSprite sprite;
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public OnlinePlayBackgroundSprite(BeatmapSetCoverType beatmapSetCoverType = BeatmapSetCoverType.Cover)
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{
BeatmapSetCoverType = beatmapSetCoverType;
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}
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[BackgroundDependencyLoader]
private void load()
{
InternalChild = sprite = CreateBackgroundSprite();
CurrentPlaylistItem.BindValueChanged(_ => updateBeatmap());
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Playlist.CollectionChanged += (_, _) => updateBeatmap();
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updateBeatmap();
}
private void updateBeatmap()
{
sprite.Beatmap.Value = CurrentPlaylistItem.Value?.Beatmap ?? Playlist.GetCurrentItem()?.Beatmap;
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}
protected virtual UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite(BeatmapSetCoverType) { RelativeSizeAxes = Axes.Both };
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}
}