1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-27 08:33:00 +08:00
osu-lazer/osu.Game/Beatmaps/IBeatmapMetadataInfo.cs

83 lines
2.5 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Users;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Metadata representing a beatmap. May be shared between multiple beatmap difficulties.
/// </summary>
public interface IBeatmapMetadataInfo : IEquatable<IBeatmapMetadataInfo>
{
/// <summary>
/// The romanised title of this beatmap.
/// </summary>
string Title { get; }
/// <summary>
/// The unicode title of this beatmap.
/// </summary>
string TitleUnicode { get; }
/// <summary>
/// The romanised artist of this beatmap.
/// </summary>
string Artist { get; }
/// <summary>
/// The unicode artist of this beatmap.
/// </summary>
string ArtistUnicode { get; }
/// <summary>
/// The author of this beatmap.
/// </summary>
IUser Author { get; }
/// <summary>
/// The source of this beatmap.
/// </summary>
string Source { get; }
/// <summary>
/// The tags of this beatmap.
/// </summary>
string Tags { get; }
/// <summary>
/// The time in milliseconds to begin playing the track for preview purposes.
/// If -1, the track should begin playing at 40% of its length.
/// </summary>
int PreviewTime { get; }
/// <summary>
/// The filename of the audio file consumed by this beatmap.
/// </summary>
string AudioFile { get; }
/// <summary>
/// The filename of the background image file consumed by this beatmap.
/// </summary>
string BackgroundFile { get; }
bool IEquatable<IBeatmapMetadataInfo>.Equals(IBeatmapMetadataInfo? other)
{
if (other == null)
return false;
return Title == other.Title
&& TitleUnicode == other.TitleUnicode
&& Artist == other.Artist
&& ArtistUnicode == other.ArtistUnicode
&& Author.Equals(other.Author)
&& Source == other.Source
&& Tags == other.Tags
&& PreviewTime == other.PreviewTime
&& AudioFile == other.AudioFile
&& BackgroundFile == other.BackgroundFile;
}
}
}