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osu-lazer/osu.Game.Tests/Visual/Online/TestSceneBeatmapRulesetSelector.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using System.Linq;
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using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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using osu.Game.Overlays.BeatmapSet;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneBeatmapRulesetSelector : OsuTestScene
{
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[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private BeatmapRulesetSelector selector;
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[SetUp]
public void SetUp() => Schedule(() => Child = selector = new BeatmapRulesetSelector
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BeatmapSet = new APIBeatmapSet(),
});
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[Test]
public void TestDisplay()
{
AddSliderStep("osu", 0, 100, 0, v => updateBeatmaps(0, v));
AddSliderStep("taiko", 0, 100, 0, v => updateBeatmaps(1, v));
AddSliderStep("fruits", 0, 100, 0, v => updateBeatmaps(2, v));
AddSliderStep("mania", 0, 100, 0, v => updateBeatmaps(3, v));
void updateBeatmaps(int ruleset, int count)
{
if (selector == null)
return;
selector.BeatmapSet = new APIBeatmapSet
{
Beatmaps = selector.BeatmapSet.Beatmaps
.Where(b => b.Ruleset.OnlineID != ruleset)
.Concat(Enumerable.Range(0, count).Select(_ => new APIBeatmap { RulesetID = ruleset }))
.ToArray(),
};
}
}
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[Test]
public void TestMultipleRulesetsBeatmapSet()
{
AddStep("load multiple rulesets beatmapset", () =>
{
selector.BeatmapSet = new APIBeatmapSet
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{
Beatmaps = new[]
{
new APIBeatmap { RulesetID = 1 },
new APIBeatmap { RulesetID = 2 },
}
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};
});
AddAssert("osu disabled", () => !selector.ChildrenOfType<BeatmapRulesetTabItem>().Single(t => t.Value.OnlineID == 0).Enabled.Value);
AddAssert("mania disabled", () => !selector.ChildrenOfType<BeatmapRulesetTabItem>().Single(t => t.Value.OnlineID == 3).Enabled.Value);
AddAssert("taiko selected", () => selector.ChildrenOfType<BeatmapRulesetTabItem>().Single(t => t.Active.Value).Value.OnlineID == 1);
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}
[Test]
public void TestSingleRulesetBeatmapSet()
{
AddStep("load single ruleset beatmapset", () =>
{
selector.BeatmapSet = new APIBeatmapSet
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{
Beatmaps = new[] { new APIBeatmap { RulesetID = 3 } }
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};
});
AddAssert("single ruleset selected", () => selector.ChildrenOfType<BeatmapRulesetTabItem>().Single(t => t.Active.Value).Value.OnlineID == 3);
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}
[Test]
public void TestEmptyBeatmapSet()
{
AddStep("load empty beatmapset", () => selector.BeatmapSet = new APIBeatmapSet());
AddAssert("all rulesets disabled", () => selector.ChildrenOfType<BeatmapRulesetTabItem>().All(t => !t.Active.Value && !t.Enabled.Value));
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}
[Test]
public void TestNullBeatmapSet()
{
AddStep("load null beatmapset", () => selector.BeatmapSet = null);
AddAssert("all rulesets disabled", () => selector.ChildrenOfType<BeatmapRulesetTabItem>().All(t => !t.Active.Value && !t.Enabled.Value));
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}
}
}