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osu-lazer/osu.Game.Tests/Visual/Navigation/TestSceneInterProcessCommunication.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.IPC;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Navigation
{
[TestFixture]
[Ignore("This test cannot be run headless, as it requires the game host running the nested game to have IPC bound.")]
public class TestSceneInterProcessCommunication : OsuGameTestScene
{
private HeadlessGameHost ipcSenderHost = null!;
private OsuSchemeLinkIPCChannel osuSchemeLinkIPCReceiver = null!;
private OsuSchemeLinkIPCChannel osuSchemeLinkIPCSender = null!;
private const int requested_beatmap_set_id = 1;
[Resolved]
private GameHost gameHost { get; set; } = null!;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("set up request handling", () =>
{
((DummyAPIAccess)API).HandleRequest = request =>
{
switch (request)
{
case GetBeatmapSetRequest gbr:
var apiBeatmapSet = CreateAPIBeatmapSet();
apiBeatmapSet.OnlineID = requested_beatmap_set_id;
apiBeatmapSet.Beatmaps = apiBeatmapSet.Beatmaps.Append(new APIBeatmap
{
DifficultyName = "Target difficulty",
OnlineID = 75,
}).ToArray();
gbr.TriggerSuccess(apiBeatmapSet);
return true;
}
return false;
};
});
AddStep("create IPC receiver channel", () => osuSchemeLinkIPCReceiver = new OsuSchemeLinkIPCChannel(gameHost, Game));
AddStep("create IPC sender channel", () =>
{
ipcSenderHost = new HeadlessGameHost(gameHost.Name, new HostOptions { BindIPC = true });
osuSchemeLinkIPCSender = new OsuSchemeLinkIPCChannel(ipcSenderHost);
});
}
[Test]
public void TestOsuSchemeLinkIPCChannel()
{
AddStep("open beatmap via IPC", () => osuSchemeLinkIPCSender.HandleLinkAsync($@"osu://s/{requested_beatmap_set_id}").WaitSafely());
AddUntilStep("beatmap overlay displayed", () => Game.ChildrenOfType<BeatmapSetOverlay>().FirstOrDefault()?.State.Value == Visibility.Visible);
AddUntilStep("beatmap overlay showing content", () => Game.ChildrenOfType<BeatmapSetOverlay>().FirstOrDefault()?.Header.BeatmapSet.Value.OnlineID == requested_beatmap_set_id);
}
public override void TearDownSteps()
{
AddStep("dispose IPC receiver", () => osuSchemeLinkIPCReceiver.Dispose());
AddStep("dispose IPC sender", () =>
{
osuSchemeLinkIPCSender.Dispose();
ipcSenderHost.Dispose();
});
base.TearDownSteps();
}
}
}