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87 lines
3.4 KiB
C#
87 lines
3.4 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.IPC;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual.Navigation
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{
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[TestFixture]
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[Ignore("This test cannot be run headless, as it requires the game host running the nested game to have IPC bound.")]
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public class TestSceneInterProcessCommunication : OsuGameTestScene
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{
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private HeadlessGameHost ipcSenderHost = null!;
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private OsuSchemeLinkIPCChannel osuSchemeLinkIPCReceiver = null!;
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private OsuSchemeLinkIPCChannel osuSchemeLinkIPCSender = null!;
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private const int requested_beatmap_set_id = 1;
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[Resolved]
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private GameHost gameHost { get; set; } = null!;
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("set up request handling", () =>
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{
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((DummyAPIAccess)API).HandleRequest = request =>
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{
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switch (request)
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{
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case GetBeatmapSetRequest gbr:
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var apiBeatmapSet = CreateAPIBeatmapSet();
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apiBeatmapSet.OnlineID = requested_beatmap_set_id;
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apiBeatmapSet.Beatmaps = apiBeatmapSet.Beatmaps.Append(new APIBeatmap
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{
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DifficultyName = "Target difficulty",
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OnlineID = 75,
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}).ToArray();
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gbr.TriggerSuccess(apiBeatmapSet);
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return true;
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}
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return false;
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};
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});
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AddStep("create IPC receiver channel", () => osuSchemeLinkIPCReceiver = new OsuSchemeLinkIPCChannel(gameHost, Game));
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AddStep("create IPC sender channel", () =>
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{
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ipcSenderHost = new HeadlessGameHost(gameHost.Name, new HostOptions { BindIPC = true });
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osuSchemeLinkIPCSender = new OsuSchemeLinkIPCChannel(ipcSenderHost);
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});
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}
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[Test]
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public void TestOsuSchemeLinkIPCChannel()
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{
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AddStep("open beatmap via IPC", () => osuSchemeLinkIPCSender.HandleLinkAsync($@"osu://s/{requested_beatmap_set_id}").WaitSafely());
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AddUntilStep("beatmap overlay displayed", () => Game.ChildrenOfType<BeatmapSetOverlay>().FirstOrDefault()?.State.Value == Visibility.Visible);
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AddUntilStep("beatmap overlay showing content", () => Game.ChildrenOfType<BeatmapSetOverlay>().FirstOrDefault()?.Header.BeatmapSet.Value.OnlineID == requested_beatmap_set_id);
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}
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public override void TearDownSteps()
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{
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AddStep("dispose IPC receiver", () => osuSchemeLinkIPCReceiver.Dispose());
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AddStep("dispose IPC sender", () =>
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{
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osuSchemeLinkIPCReceiver.Dispose();
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ipcSenderHost.Dispose();
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});
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base.TearDownSteps();
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}
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}
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}
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