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osu-lazer/osu.Game.Tests/Visual/Navigation/TestSceneFirstRunGame.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Game.Configuration;
using osu.Game.Online.API;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Tests.Visual.Navigation
{
[System.ComponentModel.Description("game with first-run setup overlay")]
public class TestSceneFirstRunGame : OsuGameTestScene
{
public override void SetUpSteps()
{
base.SetUpSteps();
AddUntilStep("Wait for first-run setup", () => Game.FirstRunOverlay.State.Value == Visibility.Visible);
}
[Test]
public void TestImportantNotificationDoesntInterruptSetup()
{
AddStep("post important notification", () => Game.Notifications.Post(new SimpleNotification { Text = "Important notification" }));
AddAssert("no notification posted", () => Game.Notifications.UnreadCount.Value == 0);
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AddAssert("first-run setup still visible", () => Game.FirstRunOverlay.State.Value == Visibility.Visible);
AddUntilStep("finish first-run setup", () =>
{
Game.FirstRunOverlay.NextButton.TriggerClick();
return Game.FirstRunOverlay.State.Value == Visibility.Hidden;
});
AddWaitStep("wait for post delay", 5);
AddAssert("notifications shown", () => Game.Notifications.State.Value == Visibility.Visible);
AddAssert("notification posted", () => Game.Notifications.UnreadCount.Value == 1);
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}
protected override TestOsuGame CreateTestGame() => new FirstRunGame(LocalStorage, API);
private class FirstRunGame : TestOsuGame
{
public FirstRunGame(Storage storage, IAPIProvider api, string[] args = null)
: base(storage, api, args)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
LocalConfig.SetValue(OsuSetting.ShowFirstRunSetup, true);
}
}
}
}