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osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLine.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects;
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using osuTK;
using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
/// <summary>
/// A line that scrolls alongside hit objects in the playfield and visualises control points.
/// </summary>
public class DrawableBarLine : DrawableHitObject<HitObject>
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{
public new BarLine HitObject => (BarLine)base.HitObject;
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/// <summary>
/// The width of the line tracker.
/// </summary>
private const float tracker_width = 2f;
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/// <summary>
/// The vertical offset of the triangles from the line tracker.
/// </summary>
private const float triangle_offset = 10f;
/// <summary>
/// The size of the triangles.
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/// </summary>
private const float triangle_size = 20f;
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/// <summary>
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/// The visual line tracker.
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/// </summary>
private SkinnableDrawable line;
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/// <summary>
/// Container with triangles. Only visible for major lines.
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/// </summary>
private Container triangleContainer;
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private readonly Bindable<bool> major = new Bindable<bool>();
public DrawableBarLine()
: this(null)
{
}
public DrawableBarLine([CanBeNull] BarLine barLine)
: base(barLine)
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{
}
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[BackgroundDependencyLoader]
private void load()
{
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Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Y;
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Width = tracker_width;
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AddRangeInternal(new Drawable[]
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{
line = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.BarLine), _ => new Box
{
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(0.5f, 0),
})
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
triangleContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new EquilateralTriangle
{
Name = "Top",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Position = new Vector2(0, -triangle_offset),
Size = new Vector2(-triangle_size),
EdgeSmoothness = new Vector2(1),
},
new EquilateralTriangle
{
Name = "Bottom",
Anchor = Anchor.BottomCentre,
Origin = Anchor.TopCentre,
Position = new Vector2(0, triangle_offset),
Size = new Vector2(triangle_size),
EdgeSmoothness = new Vector2(1),
}
}
}
});
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}
protected override void LoadComplete()
{
base.LoadComplete();
major.BindValueChanged(updateMajor, true);
}
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private void updateMajor(ValueChangedEvent<bool> major)
{
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line.Alpha = major.NewValue ? 1f : 0.75f;
triangleContainer.Alpha = major.NewValue ? 1 : 0;
}
protected override void OnApply()
{
base.OnApply();
major.BindTo(HitObject.MajorBindable);
}
protected override void OnFree()
{
base.OnFree();
major.UnbindFrom(HitObject.MajorBindable);
}
protected override void UpdateHitStateTransforms(ArmedState state)
{
using (BeginAbsoluteSequence(HitObject.StartTime))
this.FadeOutFromOne(150).Expire();
}
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}
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}