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osu-lazer/osu.Game/Screens/Select/MatchSongSelect.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using Humanizer;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.Multi;
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namespace osu.Game.Screens.Select
{
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public class MatchSongSelect : SongSelect, IMultiplayerSubScreen
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{
public Action<PlaylistItem> Selected;
public string ShortTitle => "song selection";
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public override string Title => ShortTitle.Humanize();
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public MatchSongSelect()
{
Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING };
}
protected override bool OnStart()
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{
var item = new PlaylistItem
{
Beatmap = Beatmap.Value.BeatmapInfo,
Ruleset = Ruleset.Value,
RulesetID = Ruleset.Value.ID ?? 0
};
item.RequiredMods.AddRange(SelectedMods.Value);
Selected?.Invoke(item);
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if (this.IsCurrentScreen())
this.Exit();
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return true;
}
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public override bool OnExiting(IScreen next)
{
Beatmap.Disabled = true;
Ruleset.Disabled = true;
return base.OnExiting(next);
}
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
Beatmap.Disabled = false;
Ruleset.Disabled = false;
}
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}
}