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osu-lazer/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
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using osu.Framework.Platform;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Graphics
{
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public partial class RendererSettings : SettingsSubsection
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{
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protected override LocalisableString Header => GraphicsSettingsStrings.RendererHeader;
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[BackgroundDependencyLoader]
private void load(FrameworkConfigManager config, OsuConfigManager osuConfig)
{
// NOTE: Compatability mode omitted
Children = new Drawable[]
{
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new SettingsEnumDropdown<RendererType>
{
LabelText = GraphicsSettingsStrings.Renderer,
Current = config.GetBindable<RendererType>(FrameworkSetting.Renderer),
Keywords = new[] { @"compatibility", @"directx" },
},
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// TODO: this needs to be a custom dropdown at some point
new SettingsEnumDropdown<FrameSync>
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{
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LabelText = GraphicsSettingsStrings.FrameLimiter,
Current = config.GetBindable<FrameSync>(FrameworkSetting.FrameSync),
Keywords = new[] { @"fps" },
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},
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new SettingsEnumDropdown<ExecutionMode>
{
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LabelText = GraphicsSettingsStrings.ThreadingMode,
Current = config.GetBindable<ExecutionMode>(FrameworkSetting.ExecutionMode)
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},
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new SettingsCheckbox
{
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LabelText = GraphicsSettingsStrings.ShowFPS,
Current = osuConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay)
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},
};
}
}
}