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osu-lazer/osu.Game.Tests/Visual/Multiplayer/TestSceneTeamVersus.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
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using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
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using osu.Game.Tests.Resources;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneTeamVersus : ScreenTestScene
{
private BeatmapManager beatmaps;
private RulesetStore rulesets;
private BeatmapSetInfo importedSet;
private TestMultiplayerComponents multiplayerComponents;
private TestMultiplayerClient client => multiplayerComponents.Client;
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[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
}
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("import beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
});
AddStep("load multiplayer", () => LoadScreen(multiplayerComponents = new TestMultiplayerComponents()));
AddUntilStep("wait for multiplayer to load", () => multiplayerComponents.IsLoaded);
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AddUntilStep("wait for lounge to load", () => this.ChildrenOfType<MultiplayerLoungeSubScreen>().FirstOrDefault()?.IsLoaded == true);
}
[Test]
public void TestCreateWithType()
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Type = { Value = MatchType.TeamVersus },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
AddUntilStep("room type is team vs", () => client.Room?.Settings.MatchType == MatchType.TeamVersus);
AddAssert("user state arrived", () => client.Room?.Users.FirstOrDefault()?.MatchState is TeamVersusUserState);
}
[Test]
public void TestChangeTeamsViaButton()
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Type = { Value = MatchType.TeamVersus },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
AddAssert("user on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
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AddStep("add another user", () => client.AddUser(new APIUser { Username = "otheruser", Id = 44 }));
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AddStep("press own button", () =>
{
InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType<TeamDisplay>().First());
InputManager.Click(MouseButton.Left);
});
AddAssert("user on team 1", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1);
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AddStep("press own button again", () => InputManager.Click(MouseButton.Left));
AddAssert("user on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
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AddStep("press other user's button", () =>
{
InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType<TeamDisplay>().ElementAt(1));
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InputManager.Click(MouseButton.Left);
});
AddAssert("user still on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
}
[Test]
public void TestSettingsUpdatedWhenChangingMatchType()
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Type = { Value = MatchType.HeadToHead },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
AddUntilStep("match type head to head", () => client.APIRoom?.Type.Value == MatchType.HeadToHead);
AddStep("change match type", () => client.ChangeSettings(new MultiplayerRoomSettings
{
MatchType = MatchType.TeamVersus
}));
AddUntilStep("api room updated to team versus", () => client.APIRoom?.Type.Value == MatchType.TeamVersus);
}
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[Test]
public void TestChangeTypeViaMatchSettings()
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
AddUntilStep("room type is head to head", () => client.Room?.Settings.MatchType == MatchType.HeadToHead);
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AddUntilStep("team displays are not displaying teams", () => multiplayerComponents.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam == null));
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AddStep("change to team vs", () => client.ChangeSettings(matchType: MatchType.TeamVersus));
AddUntilStep("room type is team vs", () => client.Room?.Settings.MatchType == MatchType.TeamVersus);
AddUntilStep("team displays are displaying teams", () => multiplayerComponents.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam != null));
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}
private void createRoom(Func<Room> room)
{
AddStep("open room", () => multiplayerComponents.ChildrenOfType<LoungeSubScreen>().Single().Open(room()));
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddWaitStep("wait for transition", 2);
AddUntilStep("create room button enabled", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
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AddStep("create room", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for join", () => client.RoomJoined);
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}
}
}