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osu-lazer/osu.Game.Tests/Visual/Multiplayer/TestSceneRealtimeRoomManager.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
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using osu.Framework.Testing;
using osu.Game.Online.Multiplayer;
using osu.Game.Tests.Visual.RealtimeMultiplayer;
namespace osu.Game.Tests.Visual.Multiplayer
{
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[HeadlessTest]
public class TestSceneRealtimeRoomManager : MultiplayerTestScene
{
private TestRealtimeRoomContainer roomContainer;
private TestRealtimeRoomManager roomManager => roomContainer.RoomManager;
[Test]
public void TestPollsInitially()
{
AddStep("create room manager with a few rooms", () =>
{
createRoomManager().With(d => d.OnLoadComplete += _ =>
{
roomManager.CreateRoom(new Room { Name = { Value = "1" } });
roomManager.PartRoom();
roomManager.CreateRoom(new Room { Name = { Value = "2" } });
roomManager.PartRoom();
roomManager.ClearRooms();
});
});
AddAssert("manager polled for rooms", () => roomManager.Rooms.Count == 2);
AddAssert("initial rooms received", () => roomManager.InitialRoomsReceived.Value);
}
[Test]
public void TestRoomsClearedOnDisconnection()
{
AddStep("create room manager with a few rooms", () =>
{
createRoomManager().With(d => d.OnLoadComplete += _ =>
{
roomManager.CreateRoom(new Room());
roomManager.PartRoom();
roomManager.CreateRoom(new Room());
roomManager.PartRoom();
});
});
AddStep("disconnect", () => roomContainer.Client.Disconnect());
AddAssert("rooms cleared", () => roomManager.Rooms.Count == 0);
AddAssert("initial rooms not received", () => !roomManager.InitialRoomsReceived.Value);
}
[Test]
public void TestRoomsPolledOnReconnect()
{
AddStep("create room manager with a few rooms", () =>
{
createRoomManager().With(d => d.OnLoadComplete += _ =>
{
roomManager.CreateRoom(new Room());
roomManager.PartRoom();
roomManager.CreateRoom(new Room());
roomManager.PartRoom();
});
});
AddStep("disconnect", () => roomContainer.Client.Disconnect());
AddStep("connect", () => roomContainer.Client.Connect());
AddAssert("manager polled for rooms", () => roomManager.Rooms.Count == 2);
AddAssert("initial rooms received", () => roomManager.InitialRoomsReceived.Value);
}
[Test]
public void TestRoomsNotPolledWhenJoined()
{
AddStep("create room manager with a room", () =>
{
createRoomManager().With(d => d.OnLoadComplete += _ =>
{
roomManager.CreateRoom(new Room());
roomManager.ClearRooms();
});
});
AddAssert("manager not polled for rooms", () => roomManager.Rooms.Count == 0);
AddAssert("initial rooms not received", () => !roomManager.InitialRoomsReceived.Value);
}
[Test]
public void TestMultiplayerRoomJoinedWhenCreated()
{
AddStep("create room manager with a room", () =>
{
createRoomManager().With(d => d.OnLoadComplete += _ =>
{
roomManager.CreateRoom(new Room());
});
});
AddAssert("multiplayer room joined", () => roomContainer.Client.Room != null);
}
[Test]
public void TestMultiplayerRoomPartedWhenAPIRoomParted()
{
AddStep("create room manager with a room", () =>
{
createRoomManager().With(d => d.OnLoadComplete += _ =>
{
roomManager.CreateRoom(new Room());
roomManager.PartRoom();
});
});
AddAssert("multiplayer room parted", () => roomContainer.Client.Room == null);
}
[Test]
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public void TestMultiplayerRoomJoinedWhenAPIRoomJoined()
{
AddStep("create room manager with a room", () =>
{
createRoomManager().With(d => d.OnLoadComplete += _ =>
{
var r = new Room();
roomManager.CreateRoom(r);
roomManager.PartRoom();
roomManager.JoinRoom(r);
});
});
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AddAssert("multiplayer room joined", () => roomContainer.Client.Room != null);
}
private TestRealtimeRoomManager createRoomManager()
{
Child = roomContainer = new TestRealtimeRoomContainer
{
RoomManager =
{
TimeBetweenListingPolls = { Value = 1 },
TimeBetweenSelectionPolls = { Value = 1 }
}
};
return roomManager;
}
}
}