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osu-lazer/osu.Game/Screens/Select/BeatmapClearScoresDialog.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Dialog;
using osu.Game.Scoring;
using System;
using System.Linq;
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using System.Threading.Tasks;
using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Screens.Select
{
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public class BeatmapClearScoresDialog : PopupDialog
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{
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private ScoreManager scoreManager;
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public BeatmapClearScoresDialog(BeatmapInfo beatmap, Action onCompletion)
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{
BodyText = $@"{beatmap.Metadata?.Artist} - {beatmap.Metadata?.Title}";
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Icon = FontAwesome.Solid.Eraser;
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HeaderText = @"Clearing all local scores. Are you sure?";
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Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"Yes. Please.",
Action = () =>
{
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Task.Run(() => scoreManager.Delete(scoreManager.QueryScores(s => !s.DeletePending && s.Beatmap.ID == beatmap.ID).ToList()))
.ContinueWith(_ => onCompletion);
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}
},
new PopupDialogCancelButton
{
Text = @"No, I'm still attached.",
},
};
}
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[BackgroundDependencyLoader]
private void load(ScoreManager scoreManager)
{
this.scoreManager = scoreManager;
}
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}
}