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osu-lazer/osu.Game/Screens/Select/ClearScoreDialog.cs

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2019-01-05 03:13:32 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Overlays.Dialog;
using osu.Game.Scoring;
using System;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Screens.Select
{
public class ClearScoresDialog : PopupDialog
{
private ScoreManager manager;
[BackgroundDependencyLoader]
private void load(ScoreManager beatmapManager)
{
manager = beatmapManager;
}
public ClearScoresDialog(BeatmapSetInfo beatmap, IEnumerable<ScoreInfo> scores, Action refresh)
{
BodyText = $@"{beatmap.Metadata?.Artist} - {beatmap.Metadata?.Title}";
Icon = FontAwesome.fa_eraser;
HeaderText = $@"Clearing {scores.Count()} local score(s). Are you sure?";
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"Yes. Please.",
Action = () =>
{
manager.Delete(scores.ToList());
refresh();
}
},
new PopupDialogCancelButton
{
Text = @"No, I'm still attached.",
},
};
}
}
}