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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
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public class DrawableSwellTick : DrawableTaikoHitObject<SwellTick>
{
public override bool DisplayResult => false;
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public DrawableSwellTick(SwellTick hitObject)
: base(hitObject)
{
}
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protected override void UpdateInitialTransforms() => this.FadeOut();
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public void TriggerResult(bool hit)
{
HitObject.StartTime = Time.Current;
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ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
}
public override bool OnPressed(TaikoAction action) => false;
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick),
_ => new TickPiece());
}
}