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osu-lazer/osu.Game.Tests/Visual/Editor/TestSceneTimingScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
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using NUnit.Framework;
using osu.Framework.Allocation;
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using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Timing;
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestSceneTimingScreen : EditorClockTestScene
{
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public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ControlPointTable),
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typeof(ControlPointSettings),
typeof(Section<>),
typeof(TimingSection),
typeof(EffectSection),
typeof(SampleSection),
typeof(DifficultySection),
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typeof(RowAttribute)
};
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[Cached(typeof(EditorBeatmap))]
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private readonly EditorBeatmap editorBeatmap;
public TestSceneTimingScreen()
{
editorBeatmap = new EditorBeatmap(new OsuBeatmap());
}
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[BackgroundDependencyLoader]
private void load()
{
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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Child = new TimingScreen();
}
}
}