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osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHitStrong.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Graphics;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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using OpenTK.Input;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public class DrawableRimHitStrong : DrawableHitStrong
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{
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protected override Key[] HitKeys { get; } = { Key.D, Key.K };
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public DrawableRimHitStrong(Hit hit)
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: base(hit)
{
MainPiece.Add(new RimHitSymbolPiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
MainPiece.AccentColour = colours.BlueDarker;
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}
}
}