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osu-lazer/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Localisation;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Skinning;
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using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.Mods
{
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public partial class ManiaModHidden : ManiaModWithPlayfieldCover, IApplicableToPlayer, IUpdatableByPlayfield
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{
/// <summary>
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/// osu!stable is referenced to 768px.
/// </summary>
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private const float reference_playfield_height = 768;
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public const float MIN_COVERAGE = 160f;
public const float MAX_COVERAGE = 400f;
private const float coverage_increase_per_combo = 0.5f;
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public override LocalisableString Description => @"Keys fade out before you hit them!";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
{
typeof(ManiaModFadeIn),
typeof(ManiaModCover)
}).ToArray();
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public override BindableNumber<float> Coverage { get; } = new BindableFloat(MIN_COVERAGE);
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protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AgainstScroll;
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private readonly IBindable<bool> isBreakTime = new Bindable<bool>();
private readonly BindableInt combo = new BindableInt();
public override void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
base.ApplyToScoreProcessor(scoreProcessor);
combo.UnbindAll();
combo.BindTo(scoreProcessor.Combo);
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}
public void ApplyToPlayer(Player player)
{
isBreakTime.UnbindAll();
isBreakTime.BindTo(player.IsBreakTime);
}
public void Update(Playfield playfield)
{
Coverage.Value = isBreakTime.Value
? 0
: Math.Min(MAX_COVERAGE, MIN_COVERAGE + combo.Value * coverage_increase_per_combo) / reference_playfield_height;
}
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protected override PlayfieldCoveringWrapper CreateCover(Drawable content) => new LegacyPlayfieldCover(content);
private partial class LegacyPlayfieldCover : PlayfieldCoveringWrapper
{
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[Resolved]
private ISkinSource skin { get; set; } = null!;
private IBindable<float>? hitPosition;
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public LegacyPlayfieldCover(Drawable content)
: base(content)
{
}
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protected override void LoadComplete()
{
base.LoadComplete();
skin.SourceChanged += onSkinChanged;
onSkinChanged();
}
private void onSkinChanged()
{
hitPosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.HitPosition);
}
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protected override float GetHeight(float coverage)
{
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// In osu!stable, the cover is applied in absolute (x768) coordinates from the hit position.
float availablePlayfieldHeight = Math.Abs(reference_playfield_height - (hitPosition?.Value ?? Stage.HIT_TARGET_POSITION));
if (availablePlayfieldHeight == 0)
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return base.GetHeight(coverage);
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return base.GetHeight(coverage) * reference_playfield_height / availablePlayfieldHeight;
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}
}
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}
}