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osu-lazer/osu.Game/Overlays/Options/OptionDropdown.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options
{
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public class OptionDropdown<T> : FillFlowContainer
{
private readonly Dropdown<T> dropdown;
private readonly SpriteText text;
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public string LabelText
{
get { return text.Text; }
set
{
text.Text = value;
}
}
public Bindable<T> Bindable
{
get { return bindable; }
set
{
bindable = value;
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dropdown.SelectedValue.BindTo(bindable);
if (bindable.Disabled)
Alpha = 0.3f;
}
}
private Bindable<T> bindable;
private IEnumerable<KeyValuePair<string, T>> items;
public IEnumerable<KeyValuePair<string, T>> Items
{
get
{
return items;
}
set
{
items = value;
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if (dropdown != null)
dropdown.Items = value;
}
}
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public OptionDropdown()
{
Items = new KeyValuePair<string, T>[0];
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Direction = FillDirection.Vertical;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
text = new OsuSpriteText {
Alpha = 0,
},
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dropdown = new OsuDropdown<T>
{
Margin = new MarginPadding { Top = 5 },
RelativeSizeAxes = Axes.X,
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Items = Items,
}
};
}
}
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}