1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00
osu-lazer/osu.Game/Skinning/RulesetSkinProvidingContainer.cs

66 lines
2.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
namespace osu.Game.Skinning
{
/// <summary>
/// A type of <see cref="SkinProvidingContainer"/> that provides access to the beatmap skin and user skin,
/// each transformed with the ruleset's own skin transformer individually.
/// </summary>
public class RulesetSkinProvidingContainer : SkinProvidingContainer
{
private readonly Ruleset ruleset;
private readonly IBeatmap beatmap;
protected override Container<Drawable> Content { get; }
public RulesetSkinProvidingContainer(Ruleset ruleset, IBeatmap beatmap, [CanBeNull] ISkin beatmapSkin)
{
this.ruleset = ruleset;
this.beatmap = beatmap;
InternalChild = new BeatmapSkinProvidingContainer(beatmapSkin == null ? null : ruleset.CreateLegacySkinProvider(beatmapSkin, beatmap))
{
Child = Content = new Container
{
RelativeSizeAxes = Axes.Both,
}
};
}
[Resolved]
private SkinManager skinManager { get; set; }
[BackgroundDependencyLoader]
private void load()
{
updateSkins();
}
protected override void OnSourceChanged()
{
updateSkins();
base.OnSourceChanged();
}
private void updateSkins()
{
SkinSources.Clear();
SkinSources.Add(ruleset.CreateLegacySkinProvider(skinManager.CurrentSkin.Value, beatmap));
if (skinManager.CurrentSkin.Value is LegacySkin)
SkinSources.Add(ruleset.CreateLegacySkinProvider(skinManager.DefaultLegacySkin, beatmap));
SkinSources.Add(ruleset.CreateLegacySkinProvider(skinManager.DefaultSkin, beatmap));
}
}
}